My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Goblins Hog Rider Goblin Barrel
Zap
Goblins Goblin Barrel Goblin Giant
Barbarian Barrel
Goblins Wizard Goblin Barrel Electro Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Fireball
Hog Rider Goblin Giant Electro Wizard
Mini P.E.K.K.A
Hog Rider Wizard Goblin Giant Electro Wizard
Hog Rider
Goblins Fireball Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Goblin Giant
Goblin Barrel
Hog Rider Goblin Giant
Goblin Giant
Fireball Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider Goblin Giant

Defense Synergies 2 7

Goblins
Wizard Electro Wizard
Fireball
Goblin Giant Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblins Fireball Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Goblins Electro Wizard
Electro Wizard Fireball Wizard
Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblins
Goblins Mini P.E.K.K.A Electro Wizard
Goblins Electro Wizard Fireball Wizard Goblin Giant
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Goblins Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Wizard Goblins Fireball Mini P.E.K.K.A Electro Wizard
Fireball Goblins Wizard Electro Wizard
Wizard Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Goblins Fireball Mini P.E.K.K.A Goblin Giant Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Wizard
Goblins Mini P.E.K.K.A Goblin Giant Electro Wizard
Mini P.E.K.K.A Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant
Fireball Wizard Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblins Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant
Electro Wizard Goblins Fireball Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A
Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Fireball Wizard Goblin Giant
Wizard Fireball
Electro Wizard Goblins Fireball Mini P.E.K.K.A Goblin Giant
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball Goblin Giant
Fireball
Fireball Wizard
Fireball Wizard Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Goblin Giant Electro Wizard
Fireball Wizard

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