My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Tombstone Musketeer
Zap
Goblins Bats Tombstone Goblin Giant
Barbarian Barrel
Goblins Tombstone Musketeer
The Log
Goblins Tombstone Mini P.E.K.K.A Musketeer
Earthquake
Tombstone
Arrows
Goblins Bats Tombstone
Royal Delivery
Goblins Bats Mini P.E.K.K.A Musketeer
Fireball
Tombstone Musketeer
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Tombstone Mini P.E.K.K.A Musketeer Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Tombstone

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mini P.E.K.K.A Goblin Giant Golem
Tombstone
Mini P.E.K.K.A
Bats Musketeer Goblin Giant Golem The Log
Musketeer
Mini P.E.K.K.A Goblin Giant Golem The Log
Goblin Giant
Bats Mini P.E.K.K.A Musketeer The Log
Golem
Bats Mini P.E.K.K.A Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Goblin Giant Golem

Defense Synergies 3 9

Goblins
Tombstone Musketeer The Log
Bats
Mini P.E.K.K.A Musketeer Goblin Giant The Log
Tombstone
Musketeer Goblins
Mini P.E.K.K.A
The Log Bats Musketeer
Musketeer
Tombstone The Log Goblins Bats Mini P.E.K.K.A
Goblin Giant
Bats The Log
Golem
The Log
Mini P.E.K.K.A Musketeer Goblins Bats Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Goblin Giant The Log
Mini P.E.K.K.A Goblins Bats Tombstone Musketeer The Log
Mini P.E.K.K.A Goblins Bats Tombstone Musketeer
Mini P.E.K.K.A Goblins Bats Tombstone Musketeer
Tombstone Mini P.E.K.K.A The Log
The Log Goblins Bats Musketeer
Bats Musketeer Tombstone
Musketeer Goblin Giant The Log
Mini P.E.K.K.A Goblins Tombstone Musketeer
Goblins Mini P.E.K.K.A Musketeer
Goblins Bats Tombstone Musketeer Goblin Giant The Log
Musketeer Bats
Tombstone Mini P.E.K.K.A Bats Musketeer The Log
Goblins Bats Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A The Log
Goblins Bats Tombstone Mini P.E.K.K.A Musketeer
Tombstone Goblins Bats Musketeer The Log
The Log Bats Tombstone Musketeer
Mini P.E.K.K.A Musketeer
Goblins Bats Mini P.E.K.K.A Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Tombstone
Mini P.E.K.K.A Musketeer The Log
Tombstone Goblins Bats Mini P.E.K.K.A Musketeer Goblin Giant The Log
Mini P.E.K.K.A Bats Musketeer Goblin Giant The Log
Tombstone Mini P.E.K.K.A Musketeer Goblin Giant
Bats Musketeer Goblin Giant
Mini P.E.K.K.A Goblins Bats Tombstone Musketeer Goblin Giant
Mini P.E.K.K.A Goblin Giant
Goblins Bats Tombstone Mini P.E.K.K.A The Log
Tombstone Musketeer Goblin Giant
Bats Tombstone Mini P.E.K.K.A Musketeer
Goblin Giant The Log
Mini P.E.K.K.A Tombstone Goblin Giant
Musketeer
Tombstone Goblins Bats Mini P.E.K.K.A Musketeer Goblin Giant The Log
Bats Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
Goblin Giant The Log
Musketeer The Log
The Log
Bats Musketeer Goblin Giant
Musketeer The Log
The Log
The Log
Goblins Bats Mini P.E.K.K.A Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer
Mini P.E.K.K.A
Musketeer The Log
The Log
Bats Tombstone Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer Goblin Giant The Log

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