My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Elixir Golem Goblin Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elixir Golem Goblin Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Goblin Giant Princess
Barbarian Barrel
Ice Spirit Knight Elixir Golem Princess
The Log
Ice Spirit Elixir Golem Princess
Earthquake
Elixir Golem
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Elixir Golem Princess
Fireball
Elixir Golem Princess
Poison
Elixir Golem Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Golem Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Elixir Golem Tornado Princess Fireball Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Elixir Golem Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elixir Golem Goblin Giant Princess Mega Knight
Knight
Ice Spirit Princess Fireball
Elixir Golem
Ice Spirit Fireball Tornado
Fireball
Tornado Goblin Giant Knight Elixir Golem Princess Mega Knight
Tornado
Fireball Elixir Golem Goblin Giant Princess Mega Knight
Goblin Giant
Fireball Ice Spirit Tornado
Princess
Knight Ice Spirit Fireball Tornado Mega Knight
Mega Knight
Ice Spirit Fireball Tornado Princess

Defense Synergies 3 15

Ice Spirit
Knight Fireball Tornado Goblin Giant Princess Mega Knight
Knight
Princess Ice Spirit Fireball Tornado
Elixir Golem
Fireball
Tornado Goblin Giant Ice Spirit Knight Princess Mega Knight
Tornado
Fireball Ice Spirit Knight Goblin Giant Princess Mega Knight
Goblin Giant
Fireball Ice Spirit Tornado Princess
Princess
Knight Ice Spirit Fireball Tornado Goblin Giant Mega Knight
Mega Knight
Ice Spirit Fireball Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Giant
Ice Spirit Knight Mega Knight
Tornado Mega Knight Knight
Knight Mega Knight
Fireball Tornado Princess Mega Knight
Fireball Tornado Mega Knight
Tornado Ice Spirit Fireball Princess
Fireball Goblin Giant Mega Knight
Tornado Princess
Knight Tornado Ice Spirit Mega Knight
Knight Fireball Tornado Goblin Giant Princess Mega Knight
Fireball Tornado Princess
Mega Knight Ice Spirit Knight Fireball
Fireball Mega Knight Ice Spirit Tornado Princess
Knight Mega Knight
Tornado Ice Spirit Fireball Mega Knight
Mega Knight Knight Fireball Tornado
Ice Spirit Fireball Mega Knight Knight Tornado
Tornado Ice Spirit Knight Fireball Princess Mega Knight
Tornado
Mega Knight Knight Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Mega Knight
Mega Knight Ice Spirit Knight Goblin Giant
Mega Knight Knight Fireball Tornado Goblin Giant
Knight Goblin Giant Mega Knight
Fireball Ice Spirit Tornado Goblin Giant Princess
Knight Fireball Goblin Giant
Mega Knight Knight Goblin Giant
Mega Knight Ice Spirit Knight Fireball Tornado
Goblin Giant
Mega Knight Knight
Mega Knight Fireball Tornado Goblin Giant
Mega Knight Knight Fireball Goblin Giant
Fireball Princess Mega Knight
Ice Spirit Knight Fireball Tornado Goblin Giant
Mega Knight Fireball Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Tornado Princess
Fireball Goblin Giant
Knight Fireball
Fireball Mega Knight
Fireball Ice Spirit Tornado Goblin Giant Princess
Tornado Princess
Fireball Ice Spirit Tornado Princess
Fireball Tornado
Fireball Tornado
Knight Fireball Tornado Princess
Fireball Tornado Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess Mega Knight
Fireball Tornado
Fireball Princess Mega Knight
Fireball Tornado Princess Mega Knight
Fireball Mega Knight
Fireball Tornado Princess
Tornado
Fireball
Tornado Ice Spirit Fireball Princess Mega Knight
Fireball Tornado Princess
Fireball Tornado Princess Mega Knight
Fireball Tornado
Fireball Tornado Princess
Ice Spirit Fireball
Fireball
Fireball Mega Knight
Ice Spirit Fireball Princess
Mega Knight
Fireball Princess
Ice Spirit Fireball Princess
Fireball Tornado Princess
Fireball
Fireball Knight Princess Mega Knight
Fireball Princess
Fireball Tornado
Mega Knight
Ice Spirit Fireball Tornado Princess
Fireball Tornado Princess
Fireball Tornado Goblin Giant Princess Mega Knight
Fireball Mega Knight

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