My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Goblin Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Witch Goblin Giant Sparky
Barbarian Barrel
Wizard Witch Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Sparky
Fireball
Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Wizard Witch Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Fireball Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Goblin Giant Mega Knight
Fireball
Arrows Tornado Goblin Giant Sparky Mega Knight
Wizard
Tornado Goblin Giant Sparky Mega Knight
Tornado
Fireball Wizard Sparky Witch Goblin Giant Mega Knight
Witch
Tornado Goblin Giant Mega Knight
Goblin Giant
Fireball Sparky Arrows Wizard Tornado Witch
Sparky
Arrows Tornado Goblin Giant Fireball Wizard
Mega Knight
Arrows Fireball Wizard Tornado Witch

Defense Synergies 5 11

Arrows
Mega Knight Fireball Tornado Sparky
Fireball
Tornado Goblin Giant Arrows Mega Knight
Wizard
Tornado Mega Knight
Tornado
Fireball Wizard Sparky Arrows Witch Goblin Giant Sparky Mega Knight
Witch
Tornado Mega Knight
Goblin Giant
Fireball Tornado Sparky
Sparky
Tornado Arrows Tornado Goblin Giant
Mega Knight
Arrows Fireball Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Goblin Giant Sparky
Sparky Witch Mega Knight
Tornado Witch Sparky Mega Knight
Witch Sparky Mega Knight
Arrows Fireball Tornado Sparky Mega Knight
Arrows Fireball Tornado Mega Knight
Tornado Arrows Fireball Wizard Witch
Arrows Fireball Goblin Giant Sparky Mega Knight
Witch Sparky Tornado
Tornado Sparky Mega Knight
Witch Arrows Fireball Wizard Tornado Goblin Giant Mega Knight
Arrows Fireball Wizard Tornado Witch
Sparky Mega Knight Fireball Wizard Witch
Fireball Wizard Sparky Mega Knight Arrows Tornado Witch
Sparky Mega Knight
Tornado Fireball Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Fireball Tornado Witch
Arrows Fireball Mega Knight Wizard Tornado Witch
Arrows Wizard Tornado Witch Fireball Mega Knight
Sparky Tornado
Wizard Mega Knight Arrows Fireball Witch Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Sparky
Fireball Arrows Wizard Mega Knight
Mega Knight Witch Goblin Giant Sparky
Mega Knight Fireball Tornado Goblin Giant Sparky
Witch Goblin Giant Sparky Mega Knight
Arrows Fireball Wizard Tornado Witch Goblin Giant
Sparky Fireball Witch Goblin Giant
Mega Knight Goblin Giant Sparky
Mega Knight Fireball Tornado Witch Sparky
Witch Goblin Giant Sparky
Mega Knight Witch Sparky
Mega Knight Arrows Fireball Tornado Goblin Giant
Mega Knight Fireball Wizard Witch Goblin Giant Sparky
Wizard Fireball Witch Sparky Mega Knight
Witch Sparky Fireball Tornado Goblin Giant
Arrows Mega Knight Fireball Wizard Witch Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Tornado
Arrows Fireball Goblin Giant Sparky
Arrows Fireball Sparky
Fireball Wizard Arrows Sparky Mega Knight
Arrows Fireball Wizard Tornado Witch Goblin Giant
Arrows Wizard Tornado Witch Sparky
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado
Fireball Tornado Sparky
Arrows Fireball Wizard Tornado Sparky
Fireball Arrows Wizard Tornado
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Witch Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Tornado Sparky
Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Wizard Tornado Witch Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Wizard Tornado
Tornado Sparky
Arrows Fireball
Arrows Tornado Fireball Wizard Witch Sparky Mega Knight
Witch
Arrows Fireball Wizard Tornado Witch Sparky
Fireball Arrows Wizard Tornado Witch Sparky Mega Knight
Fireball Arrows Tornado Sparky
Arrows Fireball Wizard Tornado Witch Sparky
Fireball Wizard Witch
Fireball Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Sparky
Sparky Mega Knight
Arrows Fireball Wizard Sparky
Fireball Witch
Fireball Arrows Wizard Tornado Witch
Arrows Fireball
Fireball Wizard Sparky Mega Knight
Arrows Fireball Wizard
Arrows Fireball Tornado Sparky
Sparky Mega Knight
Fireball Tornado Witch Sparky
Fireball Tornado Witch
Fireball Tornado Witch Goblin Giant Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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