My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Electro Wizard Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince Cannon Cart
Giant Snowball
Minions Goblin Barrel
Zap
Minions Goblin Barrel Prince Cannon Cart Goblin Giant
Barbarian Barrel
Goblin Barrel Cannon Cart
The Log
Mini P.E.K.K.A Goblin Barrel Prince Cannon Cart
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Mini P.E.K.K.A Goblin Barrel Prince Cannon Cart
Fireball
Minions Goblin Barrel Cannon Cart
Poison
Minions
Lightning
Mini P.E.K.K.A Prince Cannon Cart
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Barrel Mini P.E.K.K.A Prince Cannon Cart Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Mini P.E.K.K.A
Minions Rage Goblin Giant
Rage
Minions Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Goblin Barrel
Prince Cannon Cart Goblin Giant
Prince
Goblin Barrel Minions Rage
Cannon Cart
Minions Rage Goblin Barrel
Goblin Giant
Minions Mini P.E.K.K.A Rage Goblin Barrel
Goblin Machine

Defense Synergies 0 4

Minions
Prince Cannon Cart Goblin Giant
Mini P.E.K.K.A
Cannon Cart
Rage
Goblin Barrel
Prince
Minions
Cannon Cart
Minions Mini P.E.K.K.A
Goblin Giant
Minions
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Goblin Giant
Mini P.E.K.K.A Minions Prince Cannon Cart
Mini P.E.K.K.A Prince Minions Cannon Cart
Mini P.E.K.K.A Prince Minions Cannon Cart
Mini P.E.K.K.A Prince
Minions Cannon Cart
Minions
Cannon Cart Goblin Giant
Mini P.E.K.K.A Minions Prince
Mini P.E.K.K.A Prince Cannon Cart
Minions Cannon Cart Goblin Giant
Minions
Mini P.E.K.K.A Prince Minions Cannon Cart
Minions Mini P.E.K.K.A Prince Cannon Cart
Mini P.E.K.K.A Prince Cannon Cart
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Prince Cannon Cart
Minions Prince Cannon Cart
Minions Cannon Cart
Mini P.E.K.K.A Prince Cannon Cart
Minions Mini P.E.K.K.A Prince Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Cannon Cart
Mini P.E.K.K.A Prince Cannon Cart
Minions Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Minions Goblin Giant
Mini P.E.K.K.A Prince Minions Cannon Cart Goblin Giant
Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Minions Mini P.E.K.K.A Prince Cannon Cart
Goblin Giant
Minions Mini P.E.K.K.A Prince Cannon Cart
Prince Goblin Giant
Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Cannon Cart
Minions Mini P.E.K.K.A Prince Cannon Cart Goblin Giant
Minions Mini P.E.K.K.A Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Cannon Cart Goblin Giant
Cannon Cart Prince
Minions Goblin Giant
Minions Mini P.E.K.K.A Prince
Prince Cannon Cart
Cannon Cart
Minions Cannon Cart
Prince Cannon Cart
Cannon Cart
Cannon Cart
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Prince
Minions Prince
Prince
Cannon Cart
Prince
Minions
Mini P.E.K.K.A
Prince
Minions Prince Cannon Cart
Mini P.E.K.K.A Prince Cannon Cart
Prince Cannon Cart
Minions
Prince Cannon Cart Goblin Giant

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