My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Musketeer
Zap
Archers Goblin Giant
Barbarian Barrel
Electro Spirit Archers Barbarians Musketeer
The Log
Electro Spirit Archers Barbarians Musketeer
Earthquake
Archers Barbarians
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Barbarians Musketeer Battle Healer
Fireball
Archers Barbarians Musketeer Battle Healer
Poison
Archers Barbarians Musketeer Battle Healer
Lightning
Musketeer Battle Healer
Rocket
Barbarians Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Archers Musketeer Battle Healer Freeze Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Archers Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Goblin Giant
Giant Snowball
Electro Spirit Archers Barbarians Musketeer Goblin Giant
Archers
Battle Healer Giant Snowball Goblin Giant
Barbarians
Giant Snowball Battle Healer
Musketeer
Giant Snowball Battle Healer Goblin Giant
Battle Healer
Archers Barbarians Musketeer Goblin Giant
Freeze
Goblin Giant
Electro Spirit Giant Snowball Archers Musketeer Battle Healer

Defense Synergies 1 8

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Archers Barbarians Musketeer Battle Healer Goblin Giant
Archers
Giant Snowball Battle Healer Goblin Giant
Barbarians
Giant Snowball
Musketeer
Battle Healer Giant Snowball
Battle Healer
Musketeer Giant Snowball Archers
Freeze
Goblin Giant
Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant
Barbarians Musketeer Battle Healer
Barbarians Giant Snowball Archers Musketeer Freeze
Barbarians Musketeer
Barbarians Battle Healer
Freeze Electro Spirit Giant Snowball Archers Musketeer
Giant Snowball Musketeer Electro Spirit Archers Freeze
Electro Spirit Barbarians Musketeer Battle Healer Goblin Giant
Barbarians Musketeer
Giant Snowball Archers Barbarians Musketeer Battle Healer
Archers Barbarians Electro Spirit Giant Snowball Musketeer Freeze Goblin Giant
Musketeer Giant Snowball Archers
Barbarians Giant Snowball Musketeer Battle Healer Freeze
Electro Spirit Giant Snowball Barbarians Freeze
Barbarians
Barbarians Giant Snowball Freeze
Barbarians Musketeer
Electro Spirit Giant Snowball Archers Barbarians Musketeer Battle Healer
Giant Snowball Freeze Electro Spirit Archers Barbarians Musketeer Battle Healer
Barbarians Musketeer
Electro Spirit Giant Snowball Archers Barbarians Musketeer Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Archers Battle Healer
Giant Snowball Archers Musketeer Battle Healer
Barbarians Musketeer Battle Healer Goblin Giant
Barbarians Musketeer Battle Healer Goblin Giant
Barbarians Musketeer Battle Healer Goblin Giant
Electro Spirit Giant Snowball Archers Musketeer Freeze Goblin Giant
Archers Barbarians Musketeer Battle Healer Goblin Giant
Barbarians Battle Healer Goblin Giant
Freeze Electro Spirit Giant Snowball Barbarians
Barbarians Musketeer Goblin Giant
Barbarians Musketeer
Giant Snowball Barbarians Goblin Giant
Barbarians Goblin Giant
Archers Barbarians Musketeer
Barbarians Electro Spirit Archers Musketeer Battle Healer Freeze Goblin Giant
Electro Spirit Giant Snowball Archers Barbarians Musketeer Battle Healer Freeze
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Giant Snowball Musketeer
Goblin Giant
Barbarians Musketeer Freeze
Giant Snowball
Electro Spirit Giant Snowball Musketeer Freeze Goblin Giant
Archers Musketeer
Giant Snowball Freeze
Giant Snowball
Giant Snowball Musketeer
Musketeer
Giant Snowball Archers Musketeer
Giant Snowball Musketeer
Musketeer Freeze
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Freeze
Giant Snowball Archers Musketeer
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Barbarians Musketeer
Giant Snowball Freeze Electro Spirit
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Archers Musketeer
Electro Spirit Giant Snowball Musketeer Freeze
Giant Snowball
Giant Snowball Musketeer
Electro Spirit Giant Snowball Freeze
Giant Snowball
Electro Spirit Archers Barbarians Musketeer Freeze
Giant Snowball Archers Musketeer
Freeze
Musketeer
Giant Snowball Musketeer
Giant Snowball
Musketeer
Electro Spirit Giant Snowball Musketeer Freeze
Giant Snowball Musketeer
Giant Snowball Musketeer Freeze Goblin Giant

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