My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Wall Breakers
Zap
Cannon Firecracker Wall Breakers Goblin Giant
Barbarian Barrel
Knight Cannon Firecracker Wall Breakers
The Log
Cannon Firecracker Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Wall Breakers
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Rage Arrows Knight Cannon Firecracker Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers Rage Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Goblin Giant
Knight
Firecracker Wall Breakers Arrows
Cannon
Firecracker
Knight Ice Golem Wall Breakers Goblin Giant
Ice Golem
Wall Breakers Firecracker
Wall Breakers
Knight Ice Golem Arrows Firecracker Goblin Giant
Rage
Goblin Giant
Goblin Giant
Arrows Firecracker Wall Breakers Rage

Defense Synergies 4 4

Arrows
Knight Cannon Ice Golem
Knight
Cannon Firecracker Arrows
Cannon
Knight Ice Golem Arrows Firecracker
Firecracker
Knight Ice Golem Cannon
Ice Golem
Cannon Firecracker Arrows
Wall Breakers
Rage
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem Goblin Giant
Knight Cannon Firecracker
Cannon Knight
Cannon Knight Firecracker
Arrows Firecracker
Arrows Cannon Firecracker
Arrows Cannon Firecracker
Arrows Cannon Ice Golem Goblin Giant
Cannon
Knight Cannon Firecracker Ice Golem
Arrows Knight Cannon Firecracker Ice Golem Goblin Giant
Arrows Firecracker
Cannon Knight
Arrows Cannon Firecracker
Knight Cannon
Cannon
Arrows Knight Cannon Firecracker
Arrows Cannon Knight Firecracker
Arrows Knight Cannon Firecracker Ice Golem
Cannon
Arrows Knight Cannon Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Arrows Knight Firecracker Ice Golem
Knight Ice Golem Goblin Giant
Knight Ice Golem Goblin Giant
Knight Cannon Goblin Giant
Arrows Firecracker Ice Golem Goblin Giant
Knight Ice Golem Goblin Giant
Knight Goblin Giant
Knight Firecracker Ice Golem
Cannon Goblin Giant
Knight
Arrows Goblin Giant
Knight Cannon Ice Golem Goblin Giant
Cannon Firecracker
Knight Firecracker Ice Golem Goblin Giant
Arrows Cannon Firecracker Ice Golem
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Goblin Giant
Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem Goblin Giant
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant
Firecracker

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