My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Rune Giant Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse Goblin Giant
Barbarian Barrel
Skeletons Electro Spirit Tesla Goblin Curse Hunter
The Log
Skeletons Electro Spirit Goblin Curse Hunter
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Goblin Curse
Royal Delivery
Skeletons Electro Spirit Hunter
Fireball
Tesla Hunter
Poison
Goblin Curse Hunter
Lightning
Tesla Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Goblin Curse Tesla Rune Giant Hunter Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Zap Goblin Curse

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Goblin Curse Goblin Giant
Zap
Goblin Curse Goblin Giant Electro Spirit Hunter
Tesla
Goblin Curse
Zap Electro Spirit
Rune Giant
Hunter
Hunter
Zap Rune Giant Goblin Giant
Goblin Giant
Zap Electro Spirit Hunter

Defense Synergies 2 7

Skeletons
Tesla Electro Spirit Zap Hunter
Electro Spirit
Skeletons Zap Hunter
Zap
Goblin Giant Skeletons Electro Spirit Tesla Hunter
Tesla
Skeletons Zap
Goblin Curse
Rune Giant
Hunter
Skeletons Electro Spirit Zap
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Goblin Giant
Hunter Skeletons Zap Tesla Goblin Curse
Tesla Hunter Skeletons Goblin Curse
Tesla Hunter Skeletons Goblin Curse
Skeletons Electro Spirit Zap Tesla Hunter
Tesla Hunter Electro Spirit Zap Goblin Curse
Electro Spirit Zap Tesla Goblin Giant
Tesla Hunter Skeletons Goblin Curse
Skeletons Tesla Hunter
Goblin Curse Skeletons Electro Spirit Zap Tesla Hunter Goblin Giant
Tesla Hunter Zap Goblin Curse
Tesla Hunter Skeletons Zap Goblin Curse
Electro Spirit Zap Tesla Goblin Curse Hunter
Tesla Goblin Curse Hunter
Zap Tesla Goblin Curse Hunter
Tesla Skeletons Hunter
Tesla Electro Spirit Zap Hunter
Zap Hunter Electro Spirit Tesla Goblin Curse
Tesla Goblin Curse Hunter
Electro Spirit Tesla Goblin Curse Hunter Goblin Giant
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla
Zap Tesla Hunter
Skeletons Zap Hunter Goblin Giant
Hunter Zap Tesla Goblin Giant
Skeletons Tesla Goblin Curse Hunter Goblin Giant
Skeletons Electro Spirit Zap Tesla Goblin Curse Hunter Goblin Giant
Skeletons Tesla Hunter Goblin Giant
Tesla Goblin Curse Hunter Goblin Giant
Zap Skeletons Electro Spirit
Skeletons Tesla Goblin Curse Goblin Giant
Tesla Hunter
Zap Goblin Giant
Skeletons Tesla Goblin Curse Hunter Goblin Giant
Tesla Goblin Curse
Tesla Skeletons Electro Spirit Zap Hunter Goblin Giant
Electro Spirit Zap Tesla Goblin Curse Hunter
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse
Goblin Giant
Zap Goblin Curse
Electro Spirit Zap Goblin Curse Hunter Goblin Giant
Zap Goblin Curse Hunter
Zap
Zap
Zap Goblin Curse
Hunter
Zap
Zap Hunter
Zap Hunter
Zap Goblin Curse
Zap
Zap Goblin Curse Electro Spirit Hunter
Zap Hunter
Zap
Zap Goblin Curse
Zap Goblin Curse Hunter
Zap Electro Spirit
Zap Hunter
Zap Electro Spirit
Goblin Curse
Zap Electro Spirit
Zap Goblin Curse Hunter
Hunter
Zap
Zap
Zap Electro Spirit
Zap
Zap Goblin Giant

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