My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Cannon Cart Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Cannon Cart Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Cannon Cart Phoenix
Giant Snowball
Guards
Zap
Guards Prince Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Guards Cannon Cart
The Log
Electro Spirit Guards Prince Cannon Cart
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Prince Cannon Cart
Fireball
Cannon Cart
Poison
Guards Phoenix
Lightning
Prince Cannon Cart Phoenix
Rocket
Prince Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Guards Void Phoenix Prince Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Guards Void

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Cannon Cart Goblin Giant Phoenix
Zap
Void Prince Cannon Cart Goblin Giant Electro Spirit Guards Phoenix
Guards
Zap
Void
Zap Goblin Giant
Prince
Zap
Cannon Cart
Zap Electro Spirit
Goblin Giant
Zap Electro Spirit Void
Phoenix
Electro Spirit Zap

Defense Synergies 1 9

Electro Spirit
Zap Phoenix
Zap
Goblin Giant Electro Spirit Guards Void Prince Cannon Cart Phoenix
Guards
Zap Prince Cannon Cart
Void
Zap
Prince
Zap Guards
Cannon Cart
Zap Guards
Goblin Giant
Zap
Phoenix
Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Void Goblin Giant
Zap Prince Cannon Cart Phoenix
Prince Void Cannon Cart
Prince Guards Cannon Cart Phoenix
Prince
Electro Spirit Zap Guards Cannon Cart
Electro Spirit Zap Void Phoenix
Electro Spirit Zap Void Cannon Cart Goblin Giant Phoenix
Prince Phoenix
Guards Prince Cannon Cart Phoenix
Guards Electro Spirit Zap Cannon Cart Goblin Giant
Zap Phoenix
Prince Zap Guards Cannon Cart
Electro Spirit Zap Guards Prince Cannon Cart
Prince Cannon Cart Phoenix
Zap Prince
Prince Cannon Cart
Electro Spirit Zap Guards Prince Cannon Cart
Zap Electro Spirit Guards Cannon Cart
Prince Cannon Cart Phoenix
Electro Spirit Guards Prince Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Void Prince Cannon Cart
Void Zap Prince Cannon Cart Phoenix
Guards Zap Prince Cannon Cart Goblin Giant
Guards Prince Zap Cannon Cart Goblin Giant Phoenix
Guards Prince Cannon Cart Goblin Giant Phoenix
Electro Spirit Zap Goblin Giant
Guards Prince Void Cannon Cart Goblin Giant Phoenix
Prince Cannon Cart Goblin Giant Phoenix
Zap Void Electro Spirit Prince Cannon Cart Phoenix
Guards Goblin Giant Phoenix
Guards Prince Cannon Cart Phoenix
Zap Guards Void Prince Goblin Giant Phoenix
Prince Cannon Cart Guards Goblin Giant
Cannon Cart
Guards Phoenix Electro Spirit Zap Prince Cannon Cart Goblin Giant
Electro Spirit Zap Cannon Cart Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Zap
Void Cannon Cart Goblin Giant
Cannon Cart Guards Void Prince
Zap
Electro Spirit Zap Goblin Giant
Zap
Void Zap
Guards Void Prince
Void Zap Prince Cannon Cart
Void Zap
Void Cannon Cart
Void Cannon Cart
Zap Prince Cannon Cart
Zap Cannon Cart
Cannon Cart
Void Zap Prince
Zap
Void Prince
Void
Void Prince
Zap Void Cannon Cart
Zap Electro Spirit
Void Zap
Void Zap Prince
Void Zap
Zap
Zap Electro Spirit Guards Void
Void
Void Zap
Zap Void Electro Spirit
Prince
Zap Electro Spirit Guards Void Prince Cannon Cart
Zap
Void Prince Cannon Cart
Zap
Void Zap
Prince Cannon Cart
Zap Electro Spirit Guards
Zap Void
Void Zap Prince Cannon Cart Goblin Giant

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