My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Hunter Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Goblin Giant Night Witch
Barbarian Barrel
Tesla Elite Barbarians Elixir Golem Guards Hunter Night Witch
The Log
Elite Barbarians Elixir Golem Guards Hunter
Earthquake
Tesla Elixir Golem Guards
Arrows
Guards Night Witch
Royal Delivery
Elite Barbarians Elixir Golem Guards Hunter Night Witch
Fireball
Tesla Elite Barbarians Elixir Golem Hunter Night Witch
Poison
Elixir Golem Guards Hunter Night Witch
Lightning
Tesla Elite Barbarians Hunter Night Witch
Rocket
Elite Barbarians Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Tesla Hunter Night Witch Elite Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Guards Tesla Hunter

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Goblin Giant
Elixir Golem
Lightning Night Witch Hunter
Guards
Hunter
Elixir Golem Goblin Giant
Lightning
Elixir Golem Goblin Giant
Goblin Giant
Elite Barbarians Hunter Lightning Night Witch
Night Witch
Elixir Golem Goblin Giant

Defense Synergies 1 3

Tesla
Guards Night Witch
Elite Barbarians
Hunter
Elixir Golem
Guards
Hunter Tesla
Hunter
Guards Elite Barbarians
Lightning
Goblin Giant
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Goblin Giant
Elite Barbarians Hunter Tesla Night Witch
Tesla Hunter Elite Barbarians Lightning Night Witch
Tesla Elite Barbarians Hunter Night Witch Guards
Lightning Elite Barbarians
Tesla Guards Hunter Night Witch
Tesla Hunter Lightning Night Witch
Lightning Tesla Goblin Giant
Tesla Hunter Elite Barbarians Night Witch
Elite Barbarians Guards Tesla Hunter Night Witch
Guards Tesla Hunter Goblin Giant Night Witch
Tesla Hunter Night Witch
Tesla Hunter Night Witch Elite Barbarians Guards Lightning
Tesla Guards Hunter Night Witch
Elite Barbarians Tesla Hunter
Tesla Elite Barbarians Hunter Lightning
Tesla Elite Barbarians Hunter Night Witch
Tesla Elite Barbarians Guards Hunter Night Witch
Hunter Tesla Guards
Tesla Elite Barbarians Hunter
Tesla Elite Barbarians Guards Hunter Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Elite Barbarians
Tesla Elite Barbarians Hunter Lightning
Guards Elite Barbarians Hunter Lightning Goblin Giant
Guards Hunter Lightning Tesla Elite Barbarians Goblin Giant Night Witch
Tesla Elite Barbarians Guards Hunter Goblin Giant Night Witch
Tesla Hunter Goblin Giant
Guards Tesla Elite Barbarians Hunter Lightning Goblin Giant Night Witch
Tesla Elite Barbarians Hunter Goblin Giant
Lightning Elite Barbarians
Tesla Guards Goblin Giant
Tesla Elite Barbarians Guards Hunter
Lightning Elite Barbarians Guards Goblin Giant
Elite Barbarians Lightning Tesla Guards Hunter Goblin Giant Night Witch
Tesla
Tesla Elite Barbarians Guards Hunter Lightning Goblin Giant Night Witch
Tesla Elite Barbarians Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning Goblin Giant
Lightning Guards
Hunter Goblin Giant
Hunter Lightning
Lightning
Lightning Elite Barbarians Guards Night Witch
Lightning
Lightning
Lightning Elite Barbarians Hunter
Lightning
Lightning Elite Barbarians
Lightning Hunter
Lightning
Lightning
Lightning Night Witch
Lightning Hunter
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning
Hunter
Hunter Lightning
Lightning
Lightning
Elite Barbarians Lightning Hunter Night Witch
Lightning Guards
Lightning Elite Barbarians Night Witch
Lightning Hunter Night Witch
Lightning
Lightning
Lightning Guards Night Witch
Lightning Hunter
Lightning Hunter
Lightning
Lightning
Elite Barbarians
Elite Barbarians Guards Lightning
Lightning
Lightning Goblin Giant

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