My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Goblin Hut Inferno Dragon
Zap
Goblin Gang Goblin Hut Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Elite Barbarians Elixir Golem Musketeer Goblin Hut
The Log
Electro Spirit Goblin Gang Elite Barbarians Elixir Golem Musketeer Goblin Hut
Earthquake
Goblin Gang Elixir Golem Goblin Hut
Arrows
Electro Spirit Goblin Gang Goblin Hut
Royal Delivery
Electro Spirit Goblin Gang Elite Barbarians Elixir Golem Musketeer Goblin Hut Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Elixir Golem Musketeer Goblin Hut Inferno Dragon
Poison
Goblin Gang Elixir Golem Musketeer Goblin Hut
Lightning
Elite Barbarians Musketeer Goblin Hut Inferno Dragon
Rocket
Elite Barbarians Musketeer Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Goblin Gang Elixir Golem Musketeer Inferno Dragon Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Goblin Gang Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Goblin Gang
Elixir Golem Goblin Hut
Elite Barbarians
Rage Electro Spirit
Elixir Golem
Rage Goblin Gang Musketeer Goblin Hut Inferno Dragon
Musketeer
Elixir Golem Goblin Hut
Goblin Hut
Goblin Gang Elixir Golem Musketeer
Rage
Elite Barbarians Elixir Golem
Inferno Dragon
Elixir Golem

Defense Synergies 1 3

Electro Spirit
Goblin Gang
Musketeer Goblin Hut Inferno Dragon
Elite Barbarians
Elixir Golem
Musketeer
Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Musketeer
Rage
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
Elite Barbarians Inferno Dragon Goblin Gang Musketeer Goblin Hut
Goblin Gang Goblin Hut Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Goblin Hut Inferno Dragon Goblin Gang Musketeer
Elite Barbarians
Goblin Gang Electro Spirit Musketeer
Musketeer Inferno Dragon Electro Spirit Goblin Gang Goblin Hut
Electro Spirit Musketeer
Inferno Dragon Goblin Gang Elite Barbarians Musketeer Goblin Hut
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Electro Spirit Musketeer Goblin Hut
Musketeer Inferno Dragon Goblin Gang Goblin Hut
Goblin Hut Goblin Gang Elite Barbarians Musketeer
Electro Spirit Goblin Gang Goblin Hut
Elite Barbarians Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Goblin Hut Inferno Dragon
Goblin Gang Elite Barbarians Musketeer Goblin Hut
Electro Spirit Goblin Gang Elite Barbarians Musketeer Goblin Hut
Electro Spirit Musketeer Goblin Hut Inferno Dragon
Elite Barbarians Musketeer Goblin Hut Inferno Dragon
Goblin Gang Electro Spirit Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Musketeer Inferno Dragon
Goblin Gang Elite Barbarians Musketeer Goblin Hut
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Goblin Hut Inferno Dragon
Electro Spirit Goblin Gang Musketeer Goblin Hut
Goblin Gang Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Inferno Dragon
Electro Spirit Elite Barbarians Goblin Hut Inferno Dragon
Goblin Gang Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer Goblin Hut
Elite Barbarians
Elite Barbarians Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Goblin Hut Electro Spirit Musketeer Inferno Dragon
Electro Spirit Elite Barbarians Musketeer Goblin Hut Inferno Dragon
Electro Spirit Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Goblin Hut
Musketeer
Electro Spirit Musketeer
Musketeer
Goblin Gang Elite Barbarians Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer Goblin Hut
Musketeer
Elite Barbarians Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer
Musketeer
Musketeer
Musketeer
Electro Spirit
Inferno Dragon
Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer
Electro Spirit Musketeer Goblin Hut
Elite Barbarians
Musketeer
Electro Spirit
Electro Spirit Goblin Gang Musketeer Goblin Hut
Musketeer
Goblin Gang Musketeer
Musketeer
Elite Barbarians Musketeer
Electro Spirit Goblin Gang Elite Barbarians Musketeer
Musketeer
Musketeer
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: