My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Goblin Hut Guards
Zap
Goblin Hut Guards
Barbarian Barrel
Musketeer Goblin Hut Guards Electro Wizard
The Log
Musketeer Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Musketeer Goblin Hut Guards Bowler Electro Wizard
Fireball
Musketeer Goblin Hut Bowler Electro Wizard
Poison
Musketeer Goblin Hut Guards Electro Wizard
Lightning
Musketeer Goblin Hut Bowler Electro Wizard
Rocket
Musketeer Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Void Fireball Musketeer Electro Wizard Goblin Hut Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Void Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Electro Wizard
Musketeer
Goblin Hut Bowler
Goblin Hut
Musketeer Bowler
Guards
Tornado
Fireball Bowler
Void
Bowler
Musketeer Goblin Hut Tornado Electro Wizard
Electro Wizard
Fireball Bowler

Defense Synergies 3 12

Fireball
Tornado Musketeer Goblin Hut Electro Wizard
Musketeer
Guards Fireball Goblin Hut Tornado Bowler Electro Wizard
Goblin Hut
Fireball Musketeer Bowler Electro Wizard
Guards
Musketeer Electro Wizard
Tornado
Fireball Bowler Musketeer Electro Wizard
Void
Bowler
Tornado Musketeer Goblin Hut Electro Wizard
Electro Wizard
Fireball Musketeer Goblin Hut Guards Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Goblin Hut Void Electro Wizard
Musketeer Goblin Hut Electro Wizard
Goblin Hut Tornado Bowler Musketeer Void Electro Wizard
Goblin Hut Musketeer Guards Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Musketeer Guards Electro Wizard
Musketeer Tornado Electro Wizard Fireball Goblin Hut Void
Bowler Fireball Musketeer Void Electro Wizard
Musketeer Goblin Hut Tornado
Guards Tornado Musketeer Bowler Electro Wizard
Guards Electro Wizard Fireball Musketeer Goblin Hut Tornado Bowler
Musketeer Fireball Goblin Hut Tornado Electro Wizard
Goblin Hut Bowler Fireball Musketeer Guards Electro Wizard
Fireball Bowler Goblin Hut Guards Tornado Electro Wizard
Goblin Hut Electro Wizard
Tornado Fireball Goblin Hut Bowler Electro Wizard
Fireball Musketeer Goblin Hut Tornado Bowler Electro Wizard
Fireball Musketeer Goblin Hut Guards Tornado Bowler Electro Wizard
Tornado Fireball Musketeer Goblin Hut Guards Bowler Electro Wizard
Musketeer Goblin Hut Tornado Electro Wizard
Bowler Fireball Musketeer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Hut Void Bowler Electro Wizard
Fireball Void Electro Wizard Musketeer Bowler
Guards Musketeer Goblin Hut Bowler Electro Wizard
Guards Bowler Fireball Musketeer Tornado Electro Wizard
Musketeer Goblin Hut Guards Bowler
Fireball Musketeer Goblin Hut Tornado Electro Wizard
Guards Fireball Musketeer Goblin Hut Void Bowler Electro Wizard
Void Electro Wizard Fireball Goblin Hut Tornado
Musketeer Goblin Hut Guards
Musketeer Goblin Hut Guards Bowler
Fireball Guards Tornado Void Bowler Electro Wizard
Bowler Fireball Guards
Fireball Musketeer Bowler
Goblin Hut Guards Electro Wizard Fireball Musketeer Tornado Bowler
Bowler Fireball Musketeer Goblin Hut Electro Wizard
Fireball Goblin Hut Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer Guards
Fireball Void Musketeer Tornado Bowler Electro Wizard
Fireball Goblin Hut Void
Fireball Musketeer Guards Void
Fireball Bowler
Fireball Musketeer Tornado
Musketeer Tornado Bowler
Fireball Tornado Bowler
Fireball Void Tornado
Fireball Musketeer Guards Tornado Void Bowler Electro Wizard
Void Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Void Musketeer Tornado
Fireball Musketeer Goblin Hut Void Bowler
Fireball Musketeer Void
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Bowler
Fireball Musketeer Goblin Hut Bowler
Fireball Tornado
Void Fireball Musketeer Bowler Electro Wizard
Fireball Tornado Void Bowler
Fireball Musketeer Void Bowler
Fireball Tornado Void
Void Musketeer Tornado Bowler
Fireball Musketeer Void
Tornado Fireball Bowler
Fireball Void Musketeer Tornado Bowler Electro Wizard
Fireball Void Musketeer Tornado Bowler
Fireball Void Musketeer Tornado
Fireball Musketeer Tornado Void Electro Wizard
Electro Wizard Fireball Musketeer Goblin Hut Guards Void
Fireball Void Bowler
Void Fireball Musketeer
Void Fireball Electro Wizard
Fireball Bowler
Electro Wizard Fireball Musketeer Goblin Hut Guards Void
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Void Musketeer Bowler Electro Wizard
Fireball Musketeer Bowler
Void Fireball Tornado
Musketeer
Fireball Musketeer Guards Tornado Bowler Electro Wizard
Fireball Musketeer Tornado Void Electro Wizard
Void Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Void Bowler
Void

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