My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Phoenix Goblin Machine Little Prince Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Goblin Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Goblin Barrel
Giant Snowball
Spear Goblins Goblin Hut Goblin Barrel
Zap
Spear Goblins Goblin Hut Goblin Barrel
Barbarian Barrel
Spear Goblins Heal Spirit Elixir Golem Goblin Hut Goblin Barrel
The Log
Spear Goblins Heal Spirit Elixir Golem Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Elixir Golem Goblin Hut Goblin Barrel
Arrows
Spear Goblins Heal Spirit Goblin Hut Goblin Barrel
Royal Delivery
Spear Goblins Heal Spirit Elixir Golem Goblin Hut Goblin Barrel
Fireball
Elixir Golem Goblin Hut Goblin Barrel
Poison
Spear Goblins Elixir Golem Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Elixir Golem Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Earthquake Elixir Golem Goblin Barrel Freeze Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Spear Goblins Earthquake Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Heal Spirit Earthquake Elixir Golem Goblin Hut
Heal Spirit
Elixir Golem Spear Goblins Goblin Hut
Earthquake
Elixir Golem Spear Goblins Goblin Hut Electro Giant
Elixir Golem
Heal Spirit Earthquake Spear Goblins Goblin Hut Goblin Barrel
Goblin Hut
Spear Goblins Heal Spirit Earthquake Elixir Golem Goblin Barrel
Goblin Barrel
Spear Goblins Elixir Golem Goblin Hut
Freeze
Electro Giant
Earthquake

Defense Synergies 0 3

Spear Goblins
Earthquake Goblin Hut
Heal Spirit
Earthquake
Spear Goblins Goblin Hut
Elixir Golem
Goblin Hut
Spear Goblins Earthquake
Goblin Barrel
Freeze
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Goblin Hut
Goblin Hut
Goblin Hut Freeze
Goblin Hut
Earthquake
Freeze Spear Goblins Earthquake
Spear Goblins Goblin Hut Freeze
Earthquake Electro Giant
Goblin Hut
Spear Goblins
Spear Goblins Earthquake Goblin Hut Freeze Electro Giant
Spear Goblins Goblin Hut
Goblin Hut Earthquake Freeze
Earthquake Goblin Hut Freeze
Goblin Hut
Goblin Hut Freeze Electro Giant
Goblin Hut
Spear Goblins Goblin Hut
Earthquake Freeze Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Electro Giant
Spear Goblins Goblin Hut
Goblin Hut
Electro Giant Goblin Hut Freeze
Spear Goblins Goblin Hut
Freeze Spear Goblins Goblin Hut
Goblin Hut
Goblin Hut
Electro Giant
Electro Giant
Goblin Hut Electro Giant Spear Goblins Freeze
Earthquake Goblin Hut Freeze Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Earthquake Goblin Hut
Earthquake Freeze
Earthquake
Electro Giant Spear Goblins Freeze
Earthquake
Earthquake Freeze
Earthquake
Earthquake Goblin Hut
Earthquake Freeze
Earthquake Goblin Hut
Earthquake Spear Goblins Goblin Hut
Earthquake Goblin Hut
Earthquake Freeze
Earthquake
Earthquake Electro Giant
Earthquake
Earthquake
Earthquake Freeze Electro Giant
Earthquake
Electro Giant
Goblin Hut Freeze Electro Giant
Earthquake
Freeze
Earthquake
Earthquake Spear Goblins Goblin Hut Freeze
Freeze
Earthquake
Electro Giant
Electro Giant Freeze
Freeze Electro Giant

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