My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Goblin Cage Inferno Tower Executioner Electro Wizard Lumberjack
The Log
Goblin Cage Hog Rider Lumberjack
Earthquake
Goblin Cage Hog Rider Inferno Tower
Arrows
Royal Delivery
Goblin Cage Hog Rider Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Cage Hog Rider Inferno Tower Executioner Electro Wizard Lumberjack
Poison
Goblin Cage Inferno Tower Executioner Electro Wizard
Lightning
Goblin Cage Inferno Tower Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Cage Hog Rider Electro Wizard Lumberjack Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Cage Hog Rider Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Goblin Cage Executioner Lumberjack
Goblin Cage
Zap Hog Rider Lumberjack
Hog Rider
Zap Goblin Cage Executioner Electro Wizard Lumberjack
Inferno Tower
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Zap Goblin Cage Hog Rider P.E.K.K.A Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Goblin Cage Inferno Tower Executioner P.E.K.K.A Lumberjack
Goblin Cage
Zap Inferno Tower Executioner Electro Wizard Lumberjack
Hog Rider
Inferno Tower
Electro Wizard Zap Goblin Cage Lumberjack
Executioner
Zap Goblin Cage Lumberjack
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Cage P.E.K.K.A Lumberjack
Lumberjack
Zap Goblin Cage Inferno Tower Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Inferno Tower Executioner Electro Wizard
Inferno Tower P.E.K.K.A Lumberjack Zap Goblin Cage Executioner Electro Wizard
Goblin Cage Inferno Tower P.E.K.K.A Lumberjack Executioner Electro Wizard
Goblin Cage Inferno Tower P.E.K.K.A Lumberjack Electro Wizard
Goblin Cage P.E.K.K.A Lumberjack
Zap Executioner Electro Wizard Lumberjack
Inferno Tower Electro Wizard Zap Goblin Cage Executioner
Zap Goblin Cage Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Cage Lumberjack
Inferno Tower Electro Wizard Lumberjack
Executioner Electro Wizard Zap Lumberjack
Inferno Tower Executioner Zap Electro Wizard
Goblin Cage Inferno Tower P.E.K.K.A Lumberjack Zap Electro Wizard
Executioner Zap Goblin Cage P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower P.E.K.K.A Goblin Cage Electro Wizard Lumberjack
Inferno Tower Zap Goblin Cage P.E.K.K.A Electro Wizard Lumberjack
Goblin Cage Inferno Tower Executioner P.E.K.K.A Electro Wizard Lumberjack
Goblin Cage Zap Executioner Electro Wizard Lumberjack
Zap Goblin Cage Executioner Electro Wizard Lumberjack
P.E.K.K.A Goblin Cage Inferno Tower Electro Wizard Lumberjack
Executioner P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Cage Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Lumberjack
P.E.K.K.A Lumberjack Zap Goblin Cage Inferno Tower Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Cage Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Goblin Cage Executioner Lumberjack
Executioner Zap Electro Wizard
P.E.K.K.A Goblin Cage Inferno Tower Electro Wizard Lumberjack
Inferno Tower P.E.K.K.A Goblin Cage Lumberjack
Zap Goblin Cage P.E.K.K.A Electro Wizard Inferno Tower
Inferno Tower P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Inferno Tower Lumberjack
P.E.K.K.A Zap Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Inferno Tower Executioner Lumberjack
Goblin Cage Executioner
Inferno Tower Electro Wizard Zap Goblin Cage Executioner P.E.K.K.A Lumberjack
Executioner Zap Goblin Cage Inferno Tower P.E.K.K.A Electro Wizard
Zap Goblin Cage Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap
Electro Wizard Lumberjack
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard
P.E.K.K.A

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