My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Dart Goblin
Zap
Goblins Royal Giant Dart Goblin
Barbarian Barrel
Electro Spirit Goblins Dart Goblin Goblin Cage
The Log
Electro Spirit Goblins Royal Giant Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Electro Spirit Goblins Dart Goblin
Royal Delivery
Electro Spirit Goblins Dart Goblin Goblin Cage
Fireball
Dart Goblin Goblin Cage
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Barbarian Barrel Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Barbarian Barrel Dart Goblin Goblin Cage Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Zap Barbarian Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant
Goblins
Zap Royal Giant
Zap
Electro Spirit Goblins Royal Giant Dart Goblin Goblin Cage Barbarian Barrel
Royal Giant
Dart Goblin Barbarian Barrel Electro Spirit Goblins Zap
Dart Goblin
Royal Giant Zap Goblin Cage Barbarian Barrel
Goblin Cage
Zap Dart Goblin Barbarian Barrel
Barbarian Barrel
Royal Giant Zap Dart Goblin Goblin Cage
Goblin Machine

Defense Synergies 0 11

Electro Spirit
Zap
Goblins
Zap Dart Goblin Goblin Cage Barbarian Barrel
Zap
Electro Spirit Goblins Dart Goblin Goblin Cage Barbarian Barrel
Royal Giant
Dart Goblin
Goblins Zap Goblin Cage Barbarian Barrel
Goblin Cage
Goblins Zap Dart Goblin Barbarian Barrel
Barbarian Barrel
Goblins Zap Dart Goblin Goblin Cage
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage Barbarian Barrel
Goblins Zap Dart Goblin Goblin Cage
Goblin Cage Goblins Dart Goblin
Goblin Cage Goblins Dart Goblin
Goblin Cage Barbarian Barrel
Barbarian Barrel Electro Spirit Goblins Zap Dart Goblin
Dart Goblin Electro Spirit Zap Goblin Cage
Electro Spirit Zap Dart Goblin Goblin Cage Barbarian Barrel
Goblins Goblin Cage
Goblins Dart Goblin Barbarian Barrel
Goblins Dart Goblin Electro Spirit Zap Barbarian Barrel
Zap Dart Goblin
Goblin Cage Zap
Electro Spirit Goblins Zap Dart Goblin Goblin Cage Barbarian Barrel
Goblin Cage
Zap Goblin Cage
Goblins Goblin Cage
Goblin Cage Electro Spirit Goblins Zap Dart Goblin Barbarian Barrel
Zap Goblin Cage Barbarian Barrel Electro Spirit Dart Goblin
Dart Goblin Goblin Cage
Electro Spirit Goblins Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Goblin Cage Barbarian Barrel
Zap Barbarian Barrel
Goblins Zap Goblin Cage
Zap Goblin Cage Barbarian Barrel
Goblin Cage
Electro Spirit Zap Dart Goblin
Goblins Dart Goblin Goblin Cage
Goblin Cage
Zap Goblin Cage Electro Spirit Goblins Barbarian Barrel
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Zap Goblin Cage
Goblin Cage
Dart Goblin Goblin Cage
Electro Spirit Goblins Zap Dart Goblin Goblin Cage Barbarian Barrel
Electro Spirit Zap Dart Goblin Goblin Cage Barbarian Barrel
Electro Spirit Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Barbarian Barrel
Electro Spirit Zap Dart Goblin Goblin Machine
Dart Goblin
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin
Goblins
Zap Dart Goblin Barbarian Barrel Goblin Machine
Zap Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Zap Dart Goblin Barbarian Barrel Goblin Machine
Zap Dart Goblin Barbarian Barrel Goblin Machine
Zap Barbarian Barrel
Zap Electro Spirit Barbarian Barrel Goblin Machine
Zap Dart Goblin Barbarian Barrel
Zap
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Zap Electro Spirit
Zap Electro Spirit Dart Goblin Barbarian Barrel
Zap Dart Goblin
Barbarian Barrel
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Barbarian Barrel
Dart Goblin

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