My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Goblin Cage Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Musketeer Electro Dragon
Zap
Royal Giant Bandit
Barbarian Barrel
Knight Musketeer Goblin Cage Bandit
The Log
Royal Giant Musketeer Goblin Cage Bandit
Earthquake
Goblin Cage
Arrows
Royal Delivery
Knight Musketeer Goblin Cage Electro Dragon Bandit
Fireball
Musketeer Goblin Cage Electro Dragon Bandit
Poison
Musketeer Goblin Cage Electro Dragon
Lightning
Knight Musketeer Goblin Cage Electro Dragon Bandit
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Fireball Musketeer Goblin Cage Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Electro Dragon The Log
Royal Giant
Fireball Musketeer Electro Dragon The Log Bandit
Fireball
Royal Giant Knight The Log
Musketeer
Knight Royal Giant Goblin Cage Electro Dragon The Log Bandit
Goblin Cage
Musketeer The Log Bandit
Electro Dragon
Knight Royal Giant Musketeer
The Log
Knight Royal Giant Fireball Musketeer Goblin Cage Bandit
Bandit
Royal Giant Musketeer Goblin Cage The Log

Defense Synergies 4 13

Knight
Musketeer Electro Dragon Fireball Goblin Cage The Log
Royal Giant
Fireball
The Log Knight Musketeer Goblin Cage Bandit
Musketeer
Knight The Log Fireball Goblin Cage Bandit
Goblin Cage
Knight Fireball Musketeer Electro Dragon The Log Bandit
Electro Dragon
Knight Goblin Cage The Log
The Log
Fireball Musketeer Knight Goblin Cage Electro Dragon Bandit
Bandit
Fireball Musketeer Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Goblin Cage Electro Dragon The Log
Knight Musketeer Goblin Cage Electro Dragon The Log Bandit
Goblin Cage Knight Musketeer Electro Dragon Bandit
Goblin Cage Knight Musketeer Electro Dragon Bandit
Fireball Goblin Cage The Log
Fireball The Log Musketeer Electro Dragon Bandit
Musketeer Fireball Goblin Cage Electro Dragon
Fireball Musketeer Goblin Cage Electro Dragon The Log Bandit
Musketeer Goblin Cage
Knight Musketeer Bandit
Knight Fireball Musketeer Electro Dragon The Log Bandit
Musketeer Fireball Electro Dragon
Goblin Cage Knight Fireball Musketeer Electro Dragon The Log Bandit
Fireball Goblin Cage Electro Dragon The Log
Knight Goblin Cage Bandit
Fireball Goblin Cage The Log Bandit
Knight Fireball Musketeer Goblin Cage Electro Dragon
Fireball Goblin Cage Knight Musketeer Electro Dragon The Log Bandit
Goblin Cage The Log Knight Fireball Musketeer Electro Dragon Bandit
Musketeer Goblin Cage
Knight Fireball Musketeer Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage Bandit
Fireball Bandit Knight Musketeer Electro Dragon The Log
Bandit Knight Musketeer Goblin Cage Electro Dragon The Log
Knight Fireball Musketeer Goblin Cage The Log Bandit
Knight Musketeer Goblin Cage Bandit
Fireball Musketeer Electro Dragon
Knight Fireball Musketeer Goblin Cage Bandit
Knight Goblin Cage
Goblin Cage Electro Dragon Knight Fireball The Log Bandit
Musketeer Goblin Cage
Knight Musketeer Goblin Cage Electro Dragon
Fireball Goblin Cage The Log
Knight Fireball Goblin Cage Bandit
Fireball Musketeer Goblin Cage Electro Dragon
Electro Dragon Knight Fireball Musketeer Goblin Cage The Log
Fireball Musketeer Goblin Cage Electro Dragon The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Electro Dragon The Log Bandit
Fireball Musketeer Electro Dragon The Log Bandit
Fireball Electro Dragon The Log Bandit
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Electro Dragon
Musketeer The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon Bandit
Fireball Musketeer Electro Dragon
Knight Fireball Musketeer Electro Dragon The Log Bandit
Fireball Musketeer Electro Dragon
Knight Fireball Musketeer The Log Bandit
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon The Log Bandit
Fireball Musketeer Electro Dragon The Log Bandit
Fireball
Fireball Musketeer Electro Dragon The Log Bandit
Fireball Electro Dragon The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer Electro Dragon The Log
The Log Fireball Electro Dragon
Fireball The Log Musketeer Electro Dragon Bandit
Fireball Musketeer Electro Dragon The Log Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer
Fireball
Fireball Musketeer Electro Dragon The Log Bandit
Fireball Electro Dragon
Fireball The Log
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer Electro Dragon
The Log Fireball
Fireball Knight Musketeer Electro Dragon
The Log Fireball Musketeer Electro Dragon
Fireball
Musketeer Electro Dragon
Electro Dragon Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer The Log Bandit
Fireball Electro Dragon

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