My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Bowler P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Goblin Drill
Giant Snowball
Battle Ram Goblin Curse Goblin Drill Electro Dragon Little Prince
Zap
Battle Ram Goblin Curse Goblin Drill Little Prince
Barbarian Barrel
Heal Spirit Battle Ram Goblin Curse Goblin Drill Little Prince
The Log
Heal Spirit Battle Ram Goblin Curse Goblin Drill Little Prince
Earthquake
Goblin Drill
Arrows
Heal Spirit Goblin Curse Goblin Drill Little Prince
Royal Delivery
Heal Spirit Battle Ram Goblin Drill Electro Dragon Bowler P.E.K.K.A Little Prince
Fireball
Battle Ram Goblin Drill Electro Dragon Bowler Little Prince
Poison
Goblin Curse Goblin Drill Electro Dragon Little Prince
Lightning
Battle Ram Electro Dragon Bowler Little Prince
Rocket
Electro Dragon Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Goblin Curse Goblin Drill Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Little Prince Battle Ram Goblin Drill Electro Dragon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Curse Little Prince Battle Ram

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Goblin Drill Electro Dragon Bowler P.E.K.K.A
Battle Ram
Heal Spirit P.E.K.K.A
Goblin Curse
Bowler
Goblin Drill
Heal Spirit
Electro Dragon
Heal Spirit Bowler P.E.K.K.A Little Prince
Bowler
Heal Spirit Goblin Curse Electro Dragon Little Prince
P.E.K.K.A
Heal Spirit Battle Ram Electro Dragon
Little Prince
Electro Dragon Bowler

Defense Synergies 0 3

Heal Spirit
Battle Ram
Goblin Curse
Goblin Drill
Electro Dragon
Electro Dragon
Goblin Drill Bowler
Bowler
Electro Dragon Little Prince
P.E.K.K.A
Little Prince
Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
P.E.K.K.A Goblin Curse Goblin Drill Electro Dragon
Bowler P.E.K.K.A Goblin Curse Goblin Drill Electro Dragon
P.E.K.K.A Goblin Curse Goblin Drill Electro Dragon Bowler
Bowler P.E.K.K.A
Bowler Electro Dragon
Goblin Curse Electro Dragon Little Prince
Bowler Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill
Bowler Little Prince
Goblin Curse Goblin Drill Electro Dragon Bowler
Goblin Curse Electro Dragon
Goblin Drill Bowler P.E.K.K.A Goblin Curse Electro Dragon
Bowler Goblin Curse Goblin Drill Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill
Goblin Curse Goblin Drill Bowler P.E.K.K.A
Goblin Drill Electro Dragon Bowler P.E.K.K.A
Goblin Drill Electro Dragon Bowler Little Prince
Goblin Drill Goblin Curse Electro Dragon Bowler Little Prince
P.E.K.K.A Goblin Curse Goblin Drill
Bowler Goblin Curse Electro Dragon P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Electro Dragon Bowler
P.E.K.K.A Electro Dragon Bowler
Bowler P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill Bowler
Goblin Curse Electro Dragon
P.E.K.K.A Bowler
P.E.K.K.A Goblin Curse
Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill
P.E.K.K.A Electro Dragon Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Goblin Curse
Goblin Curse Electro Dragon Bowler
Electro Dragon Goblin Drill Bowler P.E.K.K.A Little Prince
Bowler Goblin Curse Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Electro Dragon
Goblin Curse Electro Dragon Bowler
Goblin Drill Electro Dragon
Goblin Curse Bowler
Goblin Curse Electro Dragon
Bowler
Goblin Curse Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Goblin Curse Electro Dragon
Bowler
Electro Dragon
Goblin Drill Electro Dragon Bowler
Electro Dragon Bowler
Electro Dragon Bowler
Goblin Curse Electro Dragon Bowler Little Prince
Bowler
Bowler
Goblin Drill Electro Dragon
Goblin Curse Electro Dragon Bowler Little Prince
Electro Dragon Bowler
Electro Dragon Bowler
Goblin Curse
Goblin Curse Electro Dragon Little Prince
Electro Dragon
Bowler
Electro Dragon
Electro Dragon
P.E.K.K.A
Goblin Curse Bowler
Electro Dragon
Goblin Curse Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Electro Dragon P.E.K.K.A
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler Little Prince
P.E.K.K.A
Electro Dragon Bowler

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