My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Demolisher Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Prince
Giant Snowball
Cannon Dart Goblin Goblin Curse
Zap
Cannon Dart Goblin Goblin Curse Prince
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Goblin Curse
The Log
Ice Spirit Cannon Dart Goblin Goblin Demolisher Goblin Curse Prince
Earthquake
Cannon
Arrows
Ice Spirit Dart Goblin Goblin Curse
Royal Delivery
Ice Spirit Dart Goblin Goblin Demolisher Prince
Fireball
Cannon Dart Goblin
Poison
Cannon Dart Goblin Goblin Curse
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Goblin Curse Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Curse Rage Cannon Dart Goblin Goblin Demolisher Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Goblin Curse Rage

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Dart Goblin Goblin Demolisher Goblin Curse Prince
Zap
Ice Spirit Goblin Curse Prince Dart Goblin Goblin Demolisher
Cannon
Dart Goblin
Ice Spirit Zap Prince
Goblin Demolisher
Prince Ice Spirit Zap Goblin Curse
Goblin Curse
Zap Ice Spirit Goblin Demolisher
Rage
Prince
Prince
Zap Goblin Demolisher Ice Spirit Dart Goblin Rage

Defense Synergies 3 10

Ice Spirit
Zap Cannon Dart Goblin Goblin Demolisher Prince
Zap
Ice Spirit Cannon Dart Goblin Goblin Demolisher Prince
Cannon
Zap Ice Spirit Dart Goblin Prince
Dart Goblin
Ice Spirit Zap Cannon Prince
Goblin Demolisher
Prince Ice Spirit Zap
Goblin Curse
Rage
Prince
Goblin Demolisher Ice Spirit Zap Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Goblin Demolisher
Ice Spirit Zap Cannon Dart Goblin Goblin Curse Prince
Cannon Prince Dart Goblin Goblin Curse
Cannon Prince Dart Goblin Goblin Curse
Goblin Demolisher Prince
Zap Cannon Dart Goblin Goblin Demolisher
Dart Goblin Ice Spirit Zap Cannon Goblin Curse
Zap Cannon Dart Goblin
Cannon Goblin Curse Prince
Ice Spirit Cannon Dart Goblin Prince
Dart Goblin Goblin Curse Zap Cannon Goblin Demolisher
Zap Dart Goblin Goblin Curse
Cannon Prince Ice Spirit Zap Goblin Curse
Ice Spirit Zap Cannon Dart Goblin Goblin Demolisher Goblin Curse Prince
Cannon Goblin Curse Prince
Ice Spirit Zap Cannon Goblin Curse Prince
Cannon Prince
Ice Spirit Cannon Zap Dart Goblin Goblin Demolisher Prince
Zap Ice Spirit Cannon Dart Goblin Goblin Demolisher Goblin Curse
Cannon Dart Goblin Goblin Curse Prince
Goblin Demolisher Cannon Dart Goblin Goblin Curse Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Prince
Ice Spirit Zap Prince
Prince Zap
Cannon Goblin Curse Prince
Ice Spirit Zap Dart Goblin Goblin Demolisher Goblin Curse
Prince Dart Goblin
Goblin Curse Prince
Zap Ice Spirit Prince
Cannon Dart Goblin Goblin Curse
Dart Goblin Prince
Zap Prince
Prince Cannon Goblin Curse
Cannon Dart Goblin Goblin Demolisher Goblin Curse
Ice Spirit Zap Dart Goblin Prince
Zap Cannon Dart Goblin Goblin Curse
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin Prince
Zap Goblin Demolisher Goblin Curse
Ice Spirit Zap Dart Goblin Goblin Curse
Dart Goblin Goblin Demolisher
Ice Spirit Zap Dart Goblin Goblin Demolisher Goblin Curse
Zap Dart Goblin
Prince
Zap Dart Goblin Prince
Zap Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Goblin Demolisher
Dart Goblin Goblin Demolisher
Zap Dart Goblin Goblin Demolisher Prince
Zap Dart Goblin Goblin Demolisher Goblin Curse
Prince
Prince
Zap
Zap Goblin Demolisher Goblin Curse Ice Spirit
Zap Dart Goblin
Zap Prince
Zap Dart Goblin Goblin Curse
Zap Dart Goblin Goblin Curse
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Ice Spirit
Prince
Goblin Curse
Zap Ice Spirit Dart Goblin Prince
Zap Dart Goblin Goblin Curse
Dart Goblin Prince
Zap Dart Goblin
Zap
Dart Goblin Prince
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Prince
Prince
Dart Goblin

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