My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Drill Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Miner
Giant Snowball
Goblin Gang Goblin Drill Miner
Zap
Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Goblin Gang Firecracker Goblin Drill Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Drill
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Goblin Gang Firecracker Goblin Drill
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Drill Miner Magic Archer
Fireball
Goblin Gang Firecracker Goblin Drill Magic Archer
Poison
Goblin Gang Firecracker Goblin Drill Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Miner Mini P.E.K.K.A Freeze Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Firecracker Mini P.E.K.K.A Goblin Drill
Firecracker
Miner Goblin Gang Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A
Goblin Gang Firecracker Rage Goblin Drill Magic Archer
Rage
Mini P.E.K.K.A
Freeze
Goblin Drill
Goblin Gang Firecracker Mini P.E.K.K.A
Miner
Goblin Gang Firecracker Magic Archer
Magic Archer
Mini P.E.K.K.A Miner

Defense Synergies 0 9

Goblin Gang
Firecracker Mini P.E.K.K.A Goblin Drill Miner Magic Archer
Firecracker
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Freeze Magic Archer
Rage
Freeze
Mini P.E.K.K.A
Goblin Drill
Goblin Gang Magic Archer
Miner
Goblin Gang
Magic Archer
Goblin Gang Mini P.E.K.K.A Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Mini P.E.K.K.A Goblin Gang Firecracker Goblin Drill
Goblin Gang Mini P.E.K.K.A Freeze Goblin Drill
Mini P.E.K.K.A Goblin Gang Firecracker Goblin Drill
Firecracker Mini P.E.K.K.A
Goblin Gang Freeze Firecracker Magic Archer
Goblin Gang Firecracker Freeze Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Gang Goblin Drill
Goblin Gang Firecracker Mini P.E.K.K.A Miner
Goblin Gang Firecracker Freeze Goblin Drill Magic Archer
Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Goblin Drill Goblin Gang Freeze
Goblin Gang Firecracker Mini P.E.K.K.A Freeze Goblin Drill Magic Archer
Mini P.E.K.K.A Goblin Gang Goblin Drill
Goblin Gang Mini P.E.K.K.A Freeze Goblin Drill
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Drill
Goblin Gang Firecracker Goblin Drill Magic Archer
Freeze Goblin Drill Firecracker Magic Archer
Mini P.E.K.K.A Goblin Drill
Goblin Gang Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Miner Magic Archer
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Goblin Drill
Firecracker Goblin Gang Freeze Magic Archer
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Freeze Firecracker Mini P.E.K.K.A Magic Archer
Goblin Gang Goblin Drill
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Firecracker Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Freeze Goblin Drill Magic Archer
Firecracker Mini P.E.K.K.A Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Goblin Drill
Firecracker Miner Magic Archer
Goblin Drill Miner Magic Archer
Firecracker Freeze
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Miner Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Miner Magic Archer
Firecracker Magic Archer
Firecracker Miner Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Goblin Drill Magic Archer
Magic Archer Firecracker
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Miner Magic Archer
Magic Archer
Goblin Drill
Firecracker Freeze Magic Archer
Firecracker Miner Magic Archer
Miner Magic Archer
Miner Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze
Mini P.E.K.K.A
Miner Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Goblin Gang Freeze Magic Archer
Firecracker Magic Archer
Freeze
Miner Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Miner Magic Archer
Firecracker

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