My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Goblin Drill Lava Hound
Giant Snowball
Goblin Barrel Guards Goblin Drill Lava Hound
Zap
Goblin Barrel Guards Goblin Drill Lava Hound
Barbarian Barrel
Electro Spirit Goblin Barrel Guards Goblin Drill Ice Wizard
The Log
Electro Spirit Goblin Barrel Guards Goblin Drill
Earthquake
Goblin Barrel Guards Goblin Drill
Arrows
Electro Spirit Goblin Barrel Guards Goblin Drill Lava Hound
Royal Delivery
Electro Spirit Battle Healer Goblin Barrel Guards Goblin Drill Ice Wizard Lava Hound
Fireball
Battle Healer Goblin Barrel Goblin Drill Ice Wizard Lava Hound
Poison
Battle Healer Guards Goblin Drill Ice Wizard Lava Hound
Lightning
Battle Healer Ice Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Guards Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Barrel Guards Ice Wizard Battle Healer Goblin Drill Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Barrel Guards Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Battle Healer
Goblin Barrel Ice Wizard
Goblin Barrel
Battle Healer Guards Goblin Drill Ice Wizard Lava Hound
Guards
Goblin Barrel Lava Hound
Goblin Drill
Electro Spirit Goblin Barrel
Lightning
Lava Hound
Ice Wizard
Battle Healer Goblin Barrel
Lava Hound
Lightning Goblin Barrel Guards

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Battle Healer
Ice Wizard
Goblin Barrel
Guards
Goblin Drill Ice Wizard
Goblin Drill
Electro Spirit Guards Ice Wizard
Lightning
Ice Wizard
Battle Healer Guards Goblin Drill
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Battle Healer Goblin Drill Ice Wizard
Goblin Drill Lightning Ice Wizard
Guards Goblin Drill Ice Wizard
Lightning Battle Healer
Electro Spirit Guards Ice Wizard
Lightning Electro Spirit Ice Wizard
Lightning Electro Spirit Battle Healer
Goblin Drill Ice Wizard
Guards Battle Healer Ice Wizard
Guards Ice Wizard Electro Spirit Goblin Drill
Ice Wizard
Goblin Drill Battle Healer Guards Lightning Ice Wizard
Electro Spirit Guards Goblin Drill
Goblin Drill
Goblin Drill Lightning
Goblin Drill
Electro Spirit Battle Healer Guards Goblin Drill Ice Wizard
Goblin Drill Electro Spirit Battle Healer Guards Ice Wizard
Goblin Drill
Electro Spirit Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer
Battle Healer Lightning
Guards Battle Healer Lightning
Guards Lightning Battle Healer
Battle Healer Guards Goblin Drill
Electro Spirit Ice Wizard
Guards Battle Healer Lightning Ice Wizard
Battle Healer
Lightning Electro Spirit
Guards Goblin Drill
Guards
Lightning Guards
Lightning Guards
Guards Electro Spirit Battle Healer Goblin Drill Lightning
Electro Spirit Battle Healer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Goblin Drill
Ice Wizard
Lightning Goblin Drill
Lightning Guards
Electro Spirit Ice Wizard
Lightning Ice Wizard
Lightning
Lightning Guards
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Drill
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Drill
Electro Spirit Ice Wizard
Lightning Ice Wizard
Lightning
Lightning
Lightning Ice Wizard
Lightning Electro Spirit Guards
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Guards
Lightning Ice Wizard
Lightning
Lightning
Lightning
Electro Spirit Guards Lightning
Lightning
Lightning

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