My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Bomber Guards Goblin Drill
Zap
Bomber Guards Goblin Drill
Barbarian Barrel
Electro Spirit Bomber Tesla Guards Goblin Drill
The Log
Electro Spirit Bomber Guards Goblin Drill
Earthquake
Bomber Tesla Guards Goblin Drill
Arrows
Electro Spirit Bomber Guards Goblin Drill
Royal Delivery
Electro Spirit Bomber Guards Goblin Drill
Fireball
Bomber Tesla Goblin Drill
Poison
Bomber Guards Goblin Drill
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Guards Tesla Fireball Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Bomber
Goblin Drill
Tesla
Fireball
Goblin Drill Electro Spirit The Log
Guards
The Log
Goblin Drill
Fireball Electro Spirit Bomber The Log
The Log
Fireball Guards Goblin Drill
Goblinstein

Defense Synergies 2 13

Electro Spirit
Goblin Drill The Log
Bomber
Tesla Guards Goblin Drill The Log
Tesla
The Log Bomber Fireball Guards Goblin Drill
Fireball
The Log Tesla Goblin Drill
Guards
Bomber Tesla Goblin Drill The Log
Goblin Drill
Electro Spirit Bomber Tesla Fireball Guards The Log
The Log
Tesla Fireball Electro Spirit Bomber Guards Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball The Log
Tesla Goblin Drill The Log
Tesla Bomber Goblin Drill
Tesla Guards Goblin Drill
Bomber Fireball The Log
Fireball The Log Electro Spirit Bomber Tesla Guards
Tesla Electro Spirit Fireball
Electro Spirit Tesla Fireball The Log
Tesla Goblin Drill
Guards Bomber Tesla
Guards Electro Spirit Bomber Tesla Fireball Goblin Drill The Log
Tesla Fireball
Tesla Goblin Drill Bomber Fireball Guards The Log
Bomber Fireball Electro Spirit Tesla Guards Goblin Drill The Log
Tesla Goblin Drill
Tesla Fireball Goblin Drill The Log
Tesla Bomber Fireball Goblin Drill
Tesla Fireball Electro Spirit Bomber Guards Goblin Drill The Log
Goblin Drill The Log Electro Spirit Bomber Tesla Fireball Guards
Tesla Goblin Drill
Bomber Electro Spirit Tesla Fireball Guards The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Bomber Tesla The Log
Guards The Log
Guards Tesla Fireball The Log
Tesla Guards Goblin Drill
Fireball Electro Spirit Tesla
Guards Tesla Fireball
Tesla
Electro Spirit Fireball The Log
Tesla Guards Goblin Drill
Tesla Guards
Fireball Guards The Log
Tesla Fireball Guards
Bomber Tesla Fireball
Tesla Guards Electro Spirit Bomber Fireball Goblin Drill The Log
Electro Spirit Bomber Tesla Fireball The Log
Electro Spirit Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball Guards The Log
Bomber Fireball The Log
Fireball Electro Spirit
Bomber The Log
Fireball The Log
Fireball The Log
Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Goblin Drill The Log
Fireball The Log
Fireball
Bomber
Bomber Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Electro Spirit Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Electro Spirit Fireball Guards
Fireball
Bomber Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Guards
Fireball
The Log Fireball
Fireball
The Log Bomber Fireball
Fireball
Electro Spirit Fireball Guards The Log
Fireball
Fireball The Log
Fireball

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