My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill Mighty Miner
Giant Snowball
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill Mighty Miner
Zap
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill
The Log
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Fire Spirit Wall Breakers Goblin Drill
Royal Delivery
Skeletons Fire Spirit Wall Breakers Goblin Drill
Fireball
Cannon Wall Breakers Goblin Drill Mighty Miner
Poison
Cannon Goblin Drill
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Drill Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Wall Breakers The Log Cannon Fireball Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Wall Breakers The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Wall Breakers
Cannon
Fireball
Goblin Drill Wall Breakers The Log
Wall Breakers
Goblin Drill Fire Spirit Fireball The Log
Goblin Drill
Fire Spirit Fireball Wall Breakers The Log
The Log
Fireball Wall Breakers Goblin Drill
Mighty Miner

Defense Synergies 3 8

Skeletons
Cannon Fire Spirit The Log
Fire Spirit
Skeletons Goblin Drill The Log
Cannon
Skeletons The Log Fireball Mighty Miner
Fireball
The Log Cannon Goblin Drill
Wall Breakers
Goblin Drill
Fire Spirit Fireball The Log
The Log
Cannon Fireball Skeletons Fire Spirit Goblin Drill
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Skeletons Cannon Goblin Drill The Log
Cannon Skeletons Fire Spirit Goblin Drill
Cannon Skeletons Goblin Drill
Fireball The Log
Fireball The Log Skeletons Fire Spirit Cannon
Fire Spirit Cannon Fireball
Cannon Fireball The Log
Cannon Mighty Miner Skeletons Goblin Drill
Skeletons Fire Spirit Cannon
Skeletons Cannon Fireball Goblin Drill The Log
Fireball
Cannon Goblin Drill Skeletons Fire Spirit Fireball The Log
Fire Spirit Fireball Cannon Goblin Drill The Log
Cannon Goblin Drill
Cannon Fireball Goblin Drill The Log
Skeletons Cannon Fireball Goblin Drill
Fire Spirit Cannon Fireball Goblin Drill The Log
Goblin Drill The Log Fire Spirit Cannon Fireball
Cannon Goblin Drill
Fire Spirit Cannon Fireball The Log
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball The Log
Skeletons The Log
Fireball The Log
Skeletons Cannon Goblin Drill Mighty Miner
Fire Spirit Fireball Skeletons
Skeletons Fireball
Mighty Miner
Skeletons Fireball The Log
Skeletons Cannon Goblin Drill
Fireball The Log
Skeletons Cannon Fireball
Cannon Fireball
Skeletons Fireball Goblin Drill The Log Mighty Miner
Cannon Fireball The Log Mighty Miner
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log
Fireball
Mighty Miner
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball

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