My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Electro Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon Little Prince
Zap
Goblin Curse Inferno Dragon Little Prince
Barbarian Barrel
Goblin Curse Little Prince
The Log
Suspicious Bush Goblin Demolisher Goblin Curse Little Prince
Earthquake
Arrows
Suspicious Bush Goblin Curse Little Prince
Royal Delivery
Goblin Demolisher Inferno Dragon Little Prince
Fireball
Suspicious Bush Inferno Dragon Little Prince
Poison
Suspicious Bush Goblin Curse Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Goblin Curse Electro Giant Inferno Dragon Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Void Little Prince Goblin Demolisher Inferno Dragon Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Void Little Prince

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Demolisher
Goblin Curse
Void
Electro Giant
Electro Giant
Void Inferno Dragon
Inferno Dragon
Electro Giant
Goblin Machine
Little Prince

Defense Synergies 0 1

Suspicious Bush
Goblin Demolisher
Goblin Curse
Void
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant
Goblin Machine
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Inferno Dragon Goblin Curse
Goblin Curse Void Inferno Dragon
Inferno Dragon Goblin Curse
Inferno Dragon Goblin Curse Void Little Prince
Void Electro Giant
Inferno Dragon Goblin Curse
Little Prince
Goblin Curse Electro Giant
Inferno Dragon Goblin Curse
Goblin Curse
Goblin Curse
Inferno Dragon Goblin Curse
Goblin Curse Electro Giant Inferno Dragon
Little Prince
Goblin Curse Inferno Dragon Little Prince
Goblin Curse Inferno Dragon
Goblin Curse Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant
Void Inferno Dragon
Goblin Curse Inferno Dragon
Electro Giant Goblin Curse
Void
Goblin Curse Inferno Dragon
Void Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon
Void Electro Giant
Goblin Curse
Goblin Curse Electro Giant
Electro Giant Inferno Dragon Little Prince
Goblin Curse Electro Giant Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Goblin Curse
Void
Void
Goblin Curse
Electro Giant Goblin Curse
Goblin Curse
Void
Void
Void
Void Goblin Curse
Void
Void
Void
Goblin Curse Electro Giant Little Prince
Void
Void
Void
Void
Goblin Curse Electro Giant Little Prince
Inferno Dragon
Void
Void
Void Goblin Curse
Goblin Curse Electro Giant Little Prince
Void Electro Giant
Void
Void
Void
Goblin Curse
Void
Goblin Curse
Void
Void Electro Giant
Electro Giant
Void
Void Electro Giant Little Prince

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