My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Cannon Cart Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Inferno Dragon
Giant Snowball
Guards Inferno Dragon Lumberjack
Zap
Guards Cannon Cart Inferno Dragon
Barbarian Barrel
Bomb Tower Guards Cannon Cart Lumberjack
The Log
Guards Cannon Cart Lumberjack
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Guards Bowler Cannon Cart Inferno Dragon Lumberjack
Fireball
Bomb Tower Bowler Cannon Cart Inferno Dragon Lumberjack
Poison
Bomb Tower Guards
Lightning
Bomb Tower Bowler Cannon Cart Inferno Dragon Lumberjack Goblinstein
Rocket
Bomb Tower Bowler Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bomb Tower Inferno Dragon Lumberjack Bowler Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Bomb Tower Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Cannon Cart Lumberjack
Bomb Tower
Guards
Lumberjack
Bowler
Arrows Lumberjack
Cannon Cart
Arrows Lumberjack
Inferno Dragon
Lumberjack
Arrows Guards Bowler Cannon Cart
Goblinstein

Defense Synergies 0 8

Arrows
Bomb Tower Bowler Cannon Cart Lumberjack
Bomb Tower
Arrows
Guards
Cannon Cart Lumberjack
Bowler
Arrows Lumberjack
Cannon Cart
Arrows Guards Lumberjack
Inferno Dragon
Lumberjack
Arrows Guards Bowler Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart
Bomb Tower Inferno Dragon Lumberjack Cannon Cart
Bomb Tower Bowler Lumberjack Cannon Cart Inferno Dragon
Bomb Tower Inferno Dragon Lumberjack Guards Bowler Cannon Cart
Arrows Bomb Tower Bowler Lumberjack
Arrows Bowler Bomb Tower Guards Cannon Cart Lumberjack
Inferno Dragon Arrows Bomb Tower
Bowler Arrows Bomb Tower Cannon Cart
Inferno Dragon Bomb Tower Lumberjack
Guards Bowler Cannon Cart Lumberjack
Guards Arrows Bomb Tower Bowler Cannon Cart Lumberjack
Arrows Inferno Dragon
Bomb Tower Bowler Lumberjack Guards Cannon Cart
Bomb Tower Bowler Arrows Guards Cannon Cart Lumberjack
Inferno Dragon Bomb Tower Cannon Cart Lumberjack
Bomb Tower Bowler Inferno Dragon Lumberjack
Bomb Tower Arrows Bowler Cannon Cart Lumberjack
Arrows Bomb Tower Guards Bowler Cannon Cart Lumberjack
Arrows Bomb Tower Guards Bowler Cannon Cart Inferno Dragon Lumberjack
Bomb Tower Cannon Cart Inferno Dragon Lumberjack
Bowler Arrows Bomb Tower Guards Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Bowler Cannon Cart
Arrows Bomb Tower Bowler Cannon Cart Inferno Dragon Lumberjack
Guards Lumberjack Bomb Tower Bowler Cannon Cart
Guards Bowler Lumberjack Cannon Cart
Guards Bowler Cannon Cart Inferno Dragon Lumberjack
Arrows Bomb Tower
Guards Bomb Tower Bowler Cannon Cart Lumberjack
Bomb Tower Cannon Cart Inferno Dragon Lumberjack
Bomb Tower Cannon Cart Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bomb Tower Guards Bowler Cannon Cart Lumberjack
Arrows Guards Bowler
Bowler Cannon Cart Bomb Tower Guards Lumberjack
Bomb Tower Bowler Cannon Cart
Guards Bomb Tower Bowler Cannon Cart Inferno Dragon Lumberjack
Arrows Bowler Bomb Tower Cannon Cart Inferno Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Bowler
Arrows Cannon Cart
Cannon Cart Arrows Guards
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Guards Bowler Lumberjack
Arrows Bowler Cannon Cart
Arrows
Bowler Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Bowler Cannon Cart
Arrows Bowler Cannon Cart
Arrows
Arrows Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows Cannon Cart
Arrows Bowler
Inferno Dragon
Arrows Bowler
Arrows Bowler
Arrows
Arrows
Guards
Bowler
Arrows
Arrows
Arrows Bowler
Guards Cannon Cart
Arrows
Arrows
Bowler Cannon Cart Lumberjack
Arrows Bowler
Arrows
Cannon Cart
Guards Bowler
Bowler Cannon Cart
Cannon Cart Inferno Dragon
Bowler

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