My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Knight Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Minions Ice Wizard Electro Wizard
Poison
Minions Ice Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Ice Wizard Mini P.E.K.K.A Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Minions Mini P.E.K.K.A Ice Wizard Mega Knight
Knight
Minions Zap Ice Wizard Electro Wizard
Minions
Knight Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Knight Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Electro Wizard
Goblinstein

Defense Synergies 7 10

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Minions Ice Wizard
Knight
Minions Ice Wizard Electro Wizard Zap Mini P.E.K.K.A
Minions
Knight Zap Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Knight Ice Wizard
Ice Wizard
Knight Zap Minions Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Minions Mega Knight
Mega Knight
Zap Minions Ice Wizard Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Electro Wizard
Mini P.E.K.K.A Zap Knight Minions Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Knight Minions Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Minions Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Minions Ice Wizard Electro Wizard Mega Knight
Minions Electro Wizard Zap Ice Wizard
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Minions Ice Wizard
Knight Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Minions Ice Wizard Electro Wizard Zap Knight Mega Knight
Minions Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Minions Ice Wizard Electro Wizard
Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Minions Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Knight Minions Ice Wizard Electro Wizard
Zap Knight Minions Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight Zap Knight Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Zap Minions Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Minions Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Minions Mini P.E.K.K.A
Mega Knight Knight Minions Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Mega Knight
Electro Wizard Zap Knight Minions Mini P.E.K.K.A
Minions Mega Knight Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard Electro Wizard
Knight
Zap Mega Knight
Zap Minions Ice Wizard
Zap Ice Wizard
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Minions
Zap
Zap
Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Ice Wizard Mega Knight
Zap Ice Wizard Electro Wizard
Zap Mega Knight
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Minions
Zap Ice Wizard Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
Mega Knight

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