My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Phoenix Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Firecracker Ram Rider
Barbarian Barrel
Bomber Cannon Firecracker
The Log
Bomber Cannon Firecracker Ram Rider
Earthquake
Bomber Cannon Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Firecracker Ram Rider
Poison
Bomber Cannon Firecracker Phoenix
Lightning
Cannon Phoenix Ram Rider Goblinstein
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Firecracker Phoenix Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Phoenix Ram Rider
Cannon
Firecracker
P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bomber Firecracker Ram Rider
Phoenix
Arrows
Ram Rider
Bomber Arrows Firecracker P.E.K.K.A
Goblinstein

Defense Synergies 0 7

Bomber
Cannon P.E.K.K.A
Arrows
Cannon P.E.K.K.A Phoenix
Cannon
Bomber Arrows Firecracker
Firecracker
Cannon P.E.K.K.A
P.E.K.K.A
Bomber Arrows Firecracker
Phoenix
Arrows
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Firecracker Phoenix Ram Rider
Cannon P.E.K.K.A Ram Rider Bomber
Cannon P.E.K.K.A Firecracker Phoenix Ram Rider
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Cannon Firecracker
Ram Rider Arrows Cannon Firecracker Phoenix
Arrows Cannon P.E.K.K.A Phoenix Ram Rider
Cannon P.E.K.K.A Phoenix
Bomber Cannon Firecracker Phoenix
Bomber Arrows Cannon Firecracker Ram Rider
Arrows Firecracker Phoenix Ram Rider
Cannon P.E.K.K.A Bomber Ram Rider
Bomber Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Phoenix Ram Rider
Cannon P.E.K.K.A Ram Rider
Bomber Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Bomber Firecracker Ram Rider
Arrows Bomber Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Phoenix Ram Rider
Bomber Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Firecracker Phoenix
P.E.K.K.A Ram Rider
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Cannon Phoenix Ram Rider
Arrows Firecracker Ram Rider
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
P.E.K.K.A Firecracker Phoenix
P.E.K.K.A Cannon Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Phoenix
P.E.K.K.A Cannon Ram Rider
Bomber Cannon Firecracker
Phoenix Bomber Firecracker P.E.K.K.A
Arrows Bomber Cannon Firecracker P.E.K.K.A Phoenix
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Ram Rider
Bomber Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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