My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Baby Dragon Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Baby Dragon Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Valkyrie Baby Dragon Electro Wizard Inferno Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Valkyrie Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon P.E.K.K.A Electro Wizard
Guards
The Log
Baby Dragon
Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A
Electro Wizard Valkyrie Baby Dragon The Log
The Log
Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon
Goblinstein

Defense Synergies 1 14

Valkyrie
Baby Dragon P.E.K.K.A The Log Electro Wizard
Guards
Baby Dragon The Log Electro Wizard
Baby Dragon
Valkyrie Guards P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A
The Log Valkyrie Baby Dragon Electro Wizard
The Log
P.E.K.K.A Valkyrie Guards Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Baby Dragon The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
P.E.K.K.A Inferno Dragon Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Guards Electro Wizard
Valkyrie P.E.K.K.A The Log
The Log Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Baby Dragon The Log
Inferno Dragon Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Guards The Log Electro Wizard
Valkyrie Guards Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A The Log Electro Wizard Inferno Dragon
Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Guards Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Guards Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Guards Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Baby Dragon The Log Inferno Dragon
Guards P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Guards Inferno Dragon
Baby Dragon Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Electro Wizard Valkyrie Baby Dragon The Log Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Guards
P.E.K.K.A Valkyrie Guards The Log Electro Wizard
P.E.K.K.A Valkyrie Guards
Valkyrie Baby Dragon
Guards Electro Wizard Valkyrie Baby Dragon P.E.K.K.A The Log Inferno Dragon
Valkyrie Baby Dragon P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie Guards The Log
Valkyrie Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Guards Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
Inferno Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Guards
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Guards
Baby Dragon Electro Wizard
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
P.E.K.K.A
Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: