My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Goblins Musketeer Furnace Inferno Dragon
Zap
Fire Spirit Goblins Furnace Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Musketeer Furnace
The Log
Fire Spirit Goblins Musketeer Furnace Prince
Earthquake
Furnace
Arrows
Fire Spirit Goblins Furnace
Royal Delivery
Fire Spirit Goblins Musketeer Prince Inferno Dragon
Fireball
Musketeer Furnace Inferno Dragon
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Prince Inferno Dragon
Rocket
Musketeer Furnace Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Poison Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Musketeer Furnace Poison Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblins Arrows Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Prince Inferno Dragon
Goblins
Arrows
Prince
Musketeer
Prince
Furnace
Fire Spirit Prince
Poison
Prince
Prince
Fire Spirit Arrows Musketeer Furnace Poison
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Goblins
Musketeer Poison
Arrows
Furnace Prince
Musketeer
Goblins Furnace
Furnace
Arrows Musketeer Prince
Poison
Goblins
Prince
Arrows Furnace
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Inferno Dragon Goblins Musketeer Furnace Prince
Furnace Prince Fire Spirit Goblins Musketeer Inferno Dragon
Prince Inferno Dragon Goblins Musketeer Furnace
Arrows Poison Prince
Arrows Fire Spirit Goblins Musketeer Furnace
Musketeer Furnace Inferno Dragon Fire Spirit Arrows Poison
Arrows Musketeer Poison
Inferno Dragon Goblins Musketeer Furnace Prince
Fire Spirit Goblins Musketeer Prince
Goblins Poison Arrows Musketeer Furnace
Arrows Musketeer Inferno Dragon Furnace Poison
Furnace Prince Fire Spirit Musketeer
Fire Spirit Goblins Arrows Furnace Poison Prince
Inferno Dragon Furnace Prince
Furnace Prince Inferno Dragon
Goblins Arrows Musketeer Furnace Poison Prince
Fire Spirit Arrows Goblins Musketeer Furnace Prince
Arrows Furnace Poison Fire Spirit Musketeer Inferno Dragon
Musketeer Prince Inferno Dragon
Fire Spirit Goblins Arrows Musketeer Furnace Poison Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Prince
Poison Arrows Musketeer Prince Inferno Dragon
Goblins Musketeer Furnace Prince
Prince Musketeer
Musketeer Prince Inferno Dragon
Fire Spirit Arrows Furnace Poison Musketeer
Prince Goblins Musketeer Furnace
Prince Inferno Dragon
Goblins Poison Prince Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Prince
Arrows Poison Prince
Prince
Musketeer Furnace
Goblins Musketeer Furnace Poison Prince Inferno Dragon
Arrows Poison Musketeer Inferno Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer
Arrows Poison Musketeer
Arrows Poison
Arrows Musketeer Poison Prince
Poison Fire Spirit Arrows Furnace
Arrows Poison Fire Spirit Musketeer Furnace
Fire Spirit Arrows Musketeer Furnace Poison
Arrows Poison Fire Spirit
Arrows Poison
Fire Spirit Goblins Musketeer Poison Prince
Poison Arrows Musketeer Prince
Poison Fire Spirit Arrows Musketeer
Poison Fire Spirit Musketeer
Arrows Musketeer Poison
Arrows Musketeer Furnace Poison Prince
Arrows Musketeer Furnace Poison
Arrows Musketeer Furnace Poison
Arrows Poison
Fire Spirit Arrows Musketeer Poison Prince
Fire Spirit Arrows Poison
Musketeer Poison Prince
Arrows Poison
Musketeer Prince
Arrows Musketeer Poison
Arrows Poison Fire Spirit Furnace
Inferno Dragon
Arrows Poison Musketeer
Arrows Musketeer Poison Prince
Poison Arrows Musketeer
Poison Fire Spirit Arrows Musketeer Furnace
Musketeer Poison
Poison Arrows Musketeer
Arrows Poison
Prince
Arrows Poison
Fire Spirit Musketeer Prince
Poison Fire Spirit Arrows Musketeer
Arrows
Poison Musketeer Prince
Arrows Musketeer Poison
Arrows Poison
Musketeer Prince
Musketeer Poison
Musketeer Poison
Poison Musketeer Prince
Prince Inferno Dragon

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