My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Goblins Bats Cannon Goblin Barrel Witch
Zap
Goblins Bats Cannon Goblin Barrel Witch
Barbarian Barrel
Goblins Cannon Goblin Barrel Witch
The Log
Goblins Cannon Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblins Bats Goblin Barrel Witch
Royal Delivery
Goblins Bats Goblin Barrel Witch P.E.K.K.A
Fireball
Cannon Goblin Barrel Witch
Poison
Bats Cannon Witch
Lightning
Cannon Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Cannon Goblin Barrel Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Ice Golem Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Bats
Ice Golem Goblin Barrel P.E.K.K.A
Cannon
Ice Golem
Bats Goblin Barrel Goblins Witch
Goblin Barrel
Ice Golem Bats P.E.K.K.A Golden Knight
Witch
Ice Golem P.E.K.K.A
P.E.K.K.A
Bats Goblin Barrel Witch
Golden Knight
Goblin Barrel

Defense Synergies 1 8

Goblins
Cannon Ice Golem
Bats
Cannon Ice Golem P.E.K.K.A Golden Knight
Cannon
Ice Golem Goblins Bats Witch
Ice Golem
Cannon Goblins Bats Witch
Goblin Barrel
Witch
Cannon Ice Golem
P.E.K.K.A
Bats
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Golden Knight
P.E.K.K.A Goblins Bats Cannon Witch
Cannon Witch P.E.K.K.A Goblins Bats
Cannon Witch P.E.K.K.A Goblins Bats
P.E.K.K.A
Goblins Bats Cannon
Bats Cannon Witch
Cannon Ice Golem P.E.K.K.A Golden Knight
Cannon Witch P.E.K.K.A Goblins
Goblins Cannon Ice Golem
Goblins Bats Witch Cannon Ice Golem
Bats Witch
Cannon P.E.K.K.A Bats Witch
Goblins Bats Cannon Witch P.E.K.K.A Golden Knight
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Goblins Bats Cannon Witch P.E.K.K.A
Cannon Goblins Bats Witch Golden Knight
Witch Bats Cannon Ice Golem
P.E.K.K.A Cannon
Goblins Bats Cannon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Witch P.E.K.K.A
Ice Golem
P.E.K.K.A Goblins Bats Ice Golem Witch Golden Knight
P.E.K.K.A Bats Ice Golem
P.E.K.K.A Cannon Witch
Bats Ice Golem Witch
P.E.K.K.A Goblins Bats Ice Golem Witch
P.E.K.K.A
P.E.K.K.A Goblins Bats Ice Golem Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Bats Witch Golden Knight
P.E.K.K.A
P.E.K.K.A Cannon Ice Golem Witch Golden Knight
Cannon Witch
Witch Goblins Bats Ice Golem P.E.K.K.A Golden Knight
Bats Cannon Ice Golem Witch P.E.K.K.A Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Golden Knight
Golden Knight
Ice Golem
Bats Ice Golem Witch
Witch
Ice Golem
Golden Knight
Goblins Bats
Golden Knight
Ice Golem Golden Knight
Ice Golem
Witch Golden Knight
Bats
Witch Golden Knight
Ice Golem Witch
Witch
Witch Golden Knight
Witch Golden Knight
Golden Knight
Bats Ice Golem Witch
Bats Witch
P.E.K.K.A
Bats Witch
Witch
Ice Golem
P.E.K.K.A
Bats Witch Golden Knight
Bats Witch
Witch Golden Knight
P.E.K.K.A

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