My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Royal Giant Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Fire Spirit Goblins Skeleton Dragons
Zap
Fire Spirit Goblins Royal Giant
Barbarian Barrel
Fire Spirit Goblins Tesla Goblin Cage
The Log
Fire Spirit Goblins Royal Giant Goblin Cage
Earthquake
Tesla Goblin Cage
Arrows
Fire Spirit Goblins Skeleton Dragons
Royal Delivery
Fire Spirit Goblins Skeleton Dragons Goblin Cage
Fireball
Skeleton Dragons Tesla Goblin Cage
Poison
Skeleton Dragons Goblin Cage
Lightning
Skeleton Dragons Tesla Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Void Skeleton Dragons Tesla Goblin Cage Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblins Void Skeleton Dragons

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Cage Giant
Goblins
Royal Giant Giant
Skeleton Dragons
Royal Giant Goblin Cage Giant
Tesla
Royal Giant
Fire Spirit Goblins Skeleton Dragons Void
Goblin Cage
Fire Spirit Skeleton Dragons Giant
Giant
Fire Spirit Goblins Skeleton Dragons Goblin Cage Void
Void
Royal Giant Giant

Defense Synergies 1 4

Fire Spirit
Goblins
Skeleton Dragons Tesla Goblin Cage
Skeleton Dragons
Goblin Cage Goblins Tesla
Tesla
Goblins Skeleton Dragons
Royal Giant
Goblin Cage
Skeleton Dragons Goblins
Giant
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla Goblin Cage Void
Goblins Skeleton Dragons Tesla Goblin Cage
Tesla Goblin Cage Fire Spirit Goblins Skeleton Dragons Void
Tesla Goblin Cage Goblins Skeleton Dragons
Goblin Cage
Fire Spirit Goblins Skeleton Dragons Tesla
Skeleton Dragons Tesla Fire Spirit Goblin Cage Void
Skeleton Dragons Tesla Goblin Cage Void
Tesla Goblins Goblin Cage
Fire Spirit Goblins Tesla
Goblins Skeleton Dragons Tesla
Skeleton Dragons Tesla
Tesla Goblin Cage Fire Spirit Skeleton Dragons
Fire Spirit Goblins Skeleton Dragons Tesla Goblin Cage
Tesla Goblin Cage
Tesla Goblin Cage
Tesla Goblins Skeleton Dragons Goblin Cage
Fire Spirit Tesla Goblin Cage Goblins Skeleton Dragons
Goblin Cage Fire Spirit Skeleton Dragons Tesla
Tesla Goblin Cage
Skeleton Dragons Fire Spirit Goblins Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Goblin Cage Void
Void Skeleton Dragons Tesla
Goblins Goblin Cage
Tesla Goblin Cage
Tesla Goblin Cage
Fire Spirit Skeleton Dragons Tesla
Goblins Tesla Goblin Cage Void
Tesla Goblin Cage
Goblin Cage Void Goblins Skeleton Dragons
Skeleton Dragons Tesla Goblin Cage
Tesla Goblin Cage
Goblin Cage Void
Tesla Goblin Cage
Skeleton Dragons Tesla Goblin Cage
Tesla Goblins Skeleton Dragons Goblin Cage
Skeleton Dragons Tesla Goblin Cage
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons
Void Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Void Skeleton Dragons
Fire Spirit Goblins Void
Void Skeleton Dragons
Void Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Void
Skeleton Dragons Void
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Void Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Void
Skeleton Dragons Void
Fire Spirit Skeleton Dragons
Void Skeleton Dragons
Void Skeleton Dragons
Void Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Void
Void
Void Skeleton Dragons
Void Skeleton Dragons
Fire Spirit Void
Fire Spirit Skeleton Dragons
Void Skeleton Dragons
Skeleton Dragons
Void
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Void
Void

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