My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Ice Golem Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Goblins Barbarians Hog Rider Baby Dragon Witch
Zap
Goblins Witch Bandit
Barbarian Barrel
Goblins Barbarians Witch Bandit
The Log
Goblins Barbarians Hog Rider Witch Bandit
Earthquake
Barbarians Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Barbarians Hog Rider Baby Dragon Witch Bandit
Fireball
Barbarians Hog Rider Baby Dragon Witch Bandit
Poison
Barbarians Witch
Lightning
Ice Golem Baby Dragon Witch Bandit
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Bandit Hog Rider Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem Baby Dragon
Barbarians
Hog Rider
Ice Golem
Hog Rider Goblins Baby Dragon Witch
Hog Rider
Goblins Ice Golem The Log Barbarians Baby Dragon Witch Bandit
Baby Dragon
Goblins Ice Golem Hog Rider Witch Bandit
Witch
Ice Golem Hog Rider Baby Dragon Bandit
The Log
Hog Rider Bandit
Bandit
Hog Rider Baby Dragon Witch The Log

Defense Synergies 0 13

Goblins
Ice Golem The Log Bandit
Barbarians
Ice Golem
Goblins Baby Dragon Witch The Log Bandit
Hog Rider
Baby Dragon
Ice Golem Witch The Log Bandit
Witch
Ice Golem Baby Dragon The Log Bandit
The Log
Goblins Ice Golem Baby Dragon Witch Bandit
Bandit
Goblins Ice Golem Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon The Log
Barbarians Goblins Witch The Log Bandit
Barbarians Witch Goblins Bandit
Barbarians Witch Goblins Bandit
Barbarians The Log
The Log Goblins Baby Dragon Bandit
Baby Dragon Witch
Barbarians Ice Golem Baby Dragon The Log Bandit
Barbarians Witch Goblins
Goblins Barbarians Ice Golem Bandit
Goblins Barbarians Witch Ice Golem Baby Dragon The Log Bandit
Baby Dragon Witch
Barbarians Witch The Log Bandit
Goblins Barbarians Baby Dragon Witch The Log
Barbarians Bandit
Barbarians The Log Bandit
Barbarians Goblins Witch
Goblins Barbarians Baby Dragon Witch The Log Bandit
Baby Dragon Witch The Log Barbarians Ice Golem Bandit
Barbarians
Goblins Barbarians Baby Dragon Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Ice Golem Witch Bandit
Bandit Ice Golem Baby Dragon The Log
Barbarians Bandit Goblins Ice Golem Witch The Log
Barbarians Ice Golem The Log Bandit
Barbarians Witch Bandit
Ice Golem Baby Dragon Witch
Goblins Barbarians Ice Golem Witch Bandit
Barbarians
Goblins Barbarians Ice Golem Baby Dragon Witch The Log Bandit
Witch Barbarians
Barbarians Witch
Barbarians The Log
Barbarians Ice Golem Witch Bandit
Barbarians Baby Dragon Witch
Barbarians Witch Goblins Ice Golem Baby Dragon The Log
Barbarians Ice Golem Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Barbarians Ice Golem The Log
Baby Dragon The Log
Ice Golem Baby Dragon Witch
Baby Dragon Witch The Log
The Log Ice Golem Baby Dragon
The Log Bandit
Goblins
The Log Bandit
Baby Dragon
Ice Golem Baby Dragon The Log Bandit
Baby Dragon Bandit
Ice Golem Baby Dragon The Log
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
Ice Golem The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch Bandit
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit
Ice Golem Baby Dragon Witch
Witch
The Log Bandit
The Log
Barbarians Witch Bandit
Baby Dragon Witch
The Log
Baby Dragon
The Log Ice Golem Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Bandit

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