My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone Lumberjack
Zap
Firecracker Goblin Barrel Clone
Barbarian Barrel
Firecracker Elixir Golem Goblin Barrel Clone Magic Archer Lumberjack
The Log
Firecracker Elixir Golem Goblin Barrel Clone Lumberjack
Earthquake
Firecracker Elixir Golem Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone
Royal Delivery
Firecracker Elixir Golem Goblin Barrel Clone P.E.K.K.A Magic Archer Lumberjack
Fireball
Firecracker Elixir Golem Goblin Barrel Clone Magic Archer Lumberjack
Poison
Firecracker Elixir Golem Clone Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Goblin Barrel Clone Magic Archer Lumberjack Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Goblin Barrel Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Barrel P.E.K.K.A Lumberjack
Elixir Golem
Firecracker Goblin Barrel Magic Archer Lumberjack
Goblin Barrel
Firecracker Elixir Golem Clone P.E.K.K.A Lumberjack Golden Knight
Clone
Goblin Barrel Magic Archer Lumberjack
P.E.K.K.A
Magic Archer Firecracker Goblin Barrel Lumberjack
Magic Archer
P.E.K.K.A Elixir Golem Clone Lumberjack Golden Knight
Lumberjack
Firecracker Elixir Golem Goblin Barrel Clone P.E.K.K.A Magic Archer
Golden Knight
Goblin Barrel Magic Archer

Defense Synergies 0 4

Firecracker
P.E.K.K.A Lumberjack Golden Knight
Elixir Golem
Goblin Barrel
Clone
P.E.K.K.A
Firecracker
Magic Archer
Lumberjack
Lumberjack
Firecracker Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Golden Knight
P.E.K.K.A Lumberjack Firecracker
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Firecracker P.E.K.K.A Lumberjack
Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
P.E.K.K.A Lumberjack
Firecracker P.E.K.K.A Magic Archer Lumberjack Golden Knight
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Firecracker P.E.K.K.A Lumberjack
Firecracker Magic Archer Lumberjack Golden Knight
Firecracker Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Firecracker Magic Archer Lumberjack
P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Firecracker Magic Archer
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A
P.E.K.K.A Lumberjack Golden Knight
Firecracker Magic Archer
Firecracker P.E.K.K.A Magic Archer Lumberjack Golden Knight
Firecracker P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Golden Knight
Firecracker Magic Archer Golden Knight
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Golden Knight
Lumberjack
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Magic Archer Golden Knight
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker
Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
P.E.K.K.A
Firecracker

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