My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Bandit Fisherman Electro Wizard Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Electro Dragon Golem Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Fisherman
Giant Snowball
Archers Electro Dragon Fisherman
Zap
Archers Firecracker Bandit Fisherman
Barbarian Barrel
Archers Firecracker Tesla Bandit
The Log
Archers Firecracker Bandit Fisherman
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Electro Dragon Bandit Fisherman
Fireball
Archers Firecracker Tesla Electro Dragon Bandit Fisherman
Poison
Archers Firecracker Electro Dragon Fisherman
Lightning
Tesla Electro Dragon Bandit Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Bandit Fisherman Tesla Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Electro Dragon Golem Bandit Fisherman
Firecracker
Golem Bandit Fisherman
Tesla
Electro Dragon
Golem Archers Fisherman
Golem
Electro Dragon Archers Firecracker The Log Bandit
The Log
Golem Bandit Fisherman
Bandit
Archers Firecracker Golem The Log
Fisherman
Archers Firecracker Electro Dragon The Log

Defense Synergies 2 14

Archers
Firecracker Tesla The Log Bandit Fisherman
Firecracker
The Log Archers Tesla Electro Dragon Bandit Fisherman
Tesla
The Log Archers Firecracker
Electro Dragon
Firecracker The Log Fisherman
Golem
The Log
Firecracker Tesla Archers Electro Dragon Bandit Fisherman
Bandit
Archers Firecracker The Log Fisherman
Fisherman
Archers Firecracker Electro Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon The Log
Firecracker Tesla Electro Dragon The Log Bandit Fisherman
Tesla Fisherman Archers Electro Dragon Bandit
Tesla Firecracker Electro Dragon Bandit Fisherman
Firecracker The Log
The Log Archers Firecracker Tesla Electro Dragon Bandit
Tesla Archers Firecracker Electro Dragon
Tesla Electro Dragon The Log Bandit
Tesla Fisherman
Archers Firecracker Tesla Bandit Fisherman
Archers Firecracker Tesla Electro Dragon The Log Bandit Fisherman
Tesla Archers Firecracker Electro Dragon
Tesla Electro Dragon The Log Bandit
Firecracker Tesla Electro Dragon The Log
Tesla Bandit
Tesla The Log Bandit Fisherman
Tesla Firecracker Electro Dragon Fisherman
Tesla Archers Firecracker Electro Dragon The Log Bandit Fisherman
The Log Archers Firecracker Tesla Electro Dragon Bandit Fisherman
Tesla Fisherman
Archers Firecracker Tesla Electro Dragon The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Bandit Fisherman
Bandit Archers Firecracker Tesla Electro Dragon The Log Fisherman
Bandit Electro Dragon The Log Fisherman
Tesla The Log Bandit Fisherman
Tesla Bandit Fisherman
Firecracker Archers Tesla Electro Dragon
Archers Tesla Bandit
Tesla Fisherman
Electro Dragon Firecracker The Log Bandit
Tesla
Tesla Electro Dragon
The Log
Tesla Bandit
Archers Firecracker Tesla Electro Dragon
Tesla Electro Dragon Archers Firecracker The Log Fisherman
Archers Firecracker Tesla Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon The Log Bandit Fisherman
Electro Dragon The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Archers Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon Bandit Fisherman
Electro Dragon Fisherman
Firecracker Electro Dragon The Log Bandit Fisherman
Archers Firecracker Electro Dragon
Firecracker The Log Bandit Fisherman
Firecracker Electro Dragon Bandit Fisherman
Firecracker The Log Fisherman
Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon The Log Bandit
Fisherman
Archers Firecracker Electro Dragon The Log Bandit Fisherman
Firecracker Electro Dragon The Log
The Log
The Log Fisherman
Electro Dragon The Log
Firecracker The Log Electro Dragon
Fisherman
Firecracker The Log Electro Dragon Bandit Fisherman
Electro Dragon The Log Bandit Fisherman
Firecracker The Log Bandit Fisherman
Archers Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log Bandit
Firecracker Electro Dragon
Firecracker The Log
Archers Electro Dragon Bandit
Archers Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log Bandit

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