My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Zappies Wizard Elixir Collector Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Furnace Zappies
Zap
Furnace Zappies Bandit
Barbarian Barrel
Valkyrie Furnace Zappies Wizard Bandit
The Log
Furnace Zappies Bandit
Earthquake
Furnace Zappies Elixir Collector
Arrows
Furnace Zappies
Royal Delivery
Valkyrie Zappies Wizard Bandit
Fireball
Furnace Zappies Wizard Elixir Collector Bandit
Poison
Furnace Zappies Wizard Elixir Collector
Lightning
Valkyrie Furnace Wizard Elixir Collector Bandit
Rocket
Valkyrie Furnace Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Furnace Zappies Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Furnace

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Bandit
Valkyrie
Furnace Zappies Wizard Bandit
Furnace
Valkyrie Golem Bandit
Zappies
Valkyrie Golem Bandit
Wizard
Valkyrie Golem Bandit
Elixir Collector
Golem
Arrows Furnace Zappies Wizard Bandit
Bandit
Arrows Valkyrie Furnace Zappies Wizard Golem

Defense Synergies 0 11

Arrows
Valkyrie Furnace Bandit
Valkyrie
Arrows Furnace Zappies Wizard Bandit
Furnace
Arrows Valkyrie Zappies Bandit
Zappies
Valkyrie Furnace Bandit
Wizard
Valkyrie Bandit
Elixir Collector
Golem
Bandit
Arrows Valkyrie Furnace Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Wizard
Valkyrie Furnace Zappies Bandit
Furnace Valkyrie Zappies Bandit
Valkyrie Furnace Zappies Bandit
Arrows Valkyrie
Arrows Valkyrie Furnace Zappies Bandit
Furnace Arrows Zappies Wizard
Arrows Valkyrie Bandit
Zappies Furnace
Valkyrie Zappies Bandit
Valkyrie Arrows Furnace Zappies Wizard Bandit
Arrows Furnace Zappies Wizard
Furnace Valkyrie Zappies Wizard Bandit
Valkyrie Wizard Arrows Furnace Zappies
Furnace Zappies Bandit
Furnace Zappies Bandit
Wizard Arrows Valkyrie Furnace Zappies
Arrows Valkyrie Furnace Zappies Wizard Bandit
Arrows Valkyrie Furnace Wizard Zappies Bandit
Zappies
Valkyrie Wizard Arrows Furnace Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Zappies Bandit
Bandit Arrows Valkyrie Wizard
Zappies Bandit Valkyrie Furnace
Valkyrie Zappies Bandit
Valkyrie Zappies Bandit
Arrows Furnace Wizard Zappies
Valkyrie Furnace Zappies Bandit
Valkyrie Zappies
Valkyrie Zappies Bandit
Zappies
Valkyrie Zappies
Arrows Valkyrie
Valkyrie Zappies Wizard Bandit
Wizard Valkyrie Furnace Zappies
Zappies Valkyrie Furnace
Arrows Valkyrie Zappies Wizard
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie Furnace
Arrows Wizard Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows Furnace
Arrows Furnace Wizard Bandit
Arrows Furnace Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Furnace Wizard
Zappies Wizard
Arrows Wizard Bandit
Arrows Zappies
Arrows Wizard
Zappies Bandit
Arrows Zappies Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Zappies
Zappies
Bandit
Wizard

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