My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Golem Princess Fisherman Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Ram Rider
Giant Snowball
Skeletons Baby Dragon Princess Fisherman Ram Rider
Zap
Skeletons Princess Fisherman Ram Rider
Barbarian Barrel
Skeletons Princess Electro Wizard
The Log
Skeletons Princess Fisherman Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Baby Dragon Princess Fisherman Electro Wizard Ram Rider
Fireball
Baby Dragon Princess Fisherman Electro Wizard Ram Rider
Poison
Princess Fisherman Electro Wizard
Lightning
Baby Dragon Fisherman Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Princess Fisherman Baby Dragon Electro Wizard Ram Rider Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Princess Fisherman Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Baby Dragon
Golem Fisherman Electro Wizard Ram Rider
Golem
Baby Dragon Electro Wizard
Princess
Fisherman
Baby Dragon Ram Rider
Electro Wizard
Baby Dragon Golem Ram Rider
Ram Rider
Baby Dragon Fisherman Electro Wizard Goblinstein
Goblinstein
Ram Rider

Defense Synergies 1 6

Skeletons
Fisherman Baby Dragon Princess Electro Wizard Ram Rider
Baby Dragon
Skeletons
Golem
Princess
Skeletons
Fisherman
Skeletons Ram Rider
Electro Wizard
Skeletons Ram Rider
Ram Rider
Skeletons Fisherman Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Ram Rider
Skeletons Fisherman Electro Wizard Ram Rider
Fisherman Ram Rider Skeletons Electro Wizard
Skeletons Fisherman Electro Wizard Ram Rider
Princess
Skeletons Baby Dragon Electro Wizard
Electro Wizard Ram Rider Baby Dragon Princess
Baby Dragon Electro Wizard Ram Rider
Skeletons Princess Fisherman
Skeletons Fisherman Electro Wizard
Electro Wizard Skeletons Baby Dragon Princess Fisherman Ram Rider
Baby Dragon Princess Electro Wizard Ram Rider
Skeletons Electro Wizard Ram Rider
Baby Dragon Princess Electro Wizard
Electro Wizard Ram Rider
Fisherman Electro Wizard Ram Rider Goblinstein
Skeletons Fisherman Electro Wizard
Baby Dragon Fisherman Electro Wizard Ram Rider
Baby Dragon Princess Fisherman Electro Wizard Ram Rider
Fisherman Electro Wizard Ram Rider
Baby Dragon Fisherman Electro Wizard
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman Electro Wizard
Electro Wizard Baby Dragon Fisherman
Skeletons Fisherman Electro Wizard Ram Rider
Fisherman Electro Wizard Ram Rider
Skeletons Fisherman Ram Rider
Goblinstein Skeletons Baby Dragon Princess Electro Wizard Ram Rider
Skeletons Electro Wizard Ram Rider
Fisherman
Electro Wizard Goblinstein Skeletons Baby Dragon
Skeletons
Electro Wizard
Skeletons Ram Rider
Baby Dragon Princess
Electro Wizard Skeletons Baby Dragon Fisherman Goblinstein
Baby Dragon Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Fisherman Electro Wizard Ram Rider
Baby Dragon
Baby Dragon Goblinstein
Goblinstein Baby Dragon Princess Ram Rider
Baby Dragon Princess
Baby Dragon Princess Ram Rider
Fisherman Ram Rider
Fisherman Electro Wizard
Princess Fisherman Electro Wizard Ram Rider
Baby Dragon Princess
Baby Dragon Princess Fisherman
Baby Dragon Princess Fisherman
Princess Baby Dragon Fisherman
Baby Dragon Princess
Baby Dragon Princess
Fisherman
Baby Dragon Princess Fisherman Electro Wizard
Baby Dragon Princess
Baby Dragon
Princess
Fisherman
Baby Dragon
Baby Dragon Princess Goblinstein
Fisherman
Baby Dragon Princess Fisherman Electro Wizard Ram Rider
Baby Dragon Princess Fisherman Ram Rider
Baby Dragon Fisherman
Baby Dragon Princess Electro Wizard
Electro Wizard Goblinstein
Princess Electro Wizard
Princess
Electro Wizard Princess Goblinstein
Baby Dragon Princess Electro Wizard Ram Rider
Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Princess Electro Wizard
Fisherman

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