My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Clone Night Witch
Giant Snowball
Goblins Spear Goblins Goblin Gang Mega Minion Clone Night Witch
Zap
Goblins Spear Goblins Goblin Gang Clone Night Witch
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Elite Barbarians Clone Night Witch
The Log
Goblins Spear Goblins Goblin Gang Elite Barbarians Clone
Earthquake
Spear Goblins Goblin Gang Clone
Arrows
Goblins Spear Goblins Goblin Gang Clone Night Witch
Royal Delivery
Goblins Spear Goblins Goblin Gang Elite Barbarians Mega Minion Clone Night Witch
Fireball
Goblin Gang Elite Barbarians Mega Minion Clone Night Witch
Poison
Spear Goblins Goblin Gang Mega Minion Clone Night Witch
Lightning
Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Mega Minion Clone Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Mega Minion

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Elite Barbarians Golem
Goblin Gang
Spear Goblins Clone Golem
Elite Barbarians
Spear Goblins
Mega Minion
Golem
Clone
Golem Night Witch Goblin Gang
Golem
Mega Minion Clone Night Witch Spear Goblins Goblin Gang
Night Witch
Clone Golem

Defense Synergies 0 7

Goblins
Mega Minion Night Witch
Spear Goblins
Goblin Gang Mega Minion Night Witch
Goblin Gang
Spear Goblins
Elite Barbarians
Mega Minion
Mega Minion
Goblins Spear Goblins Elite Barbarians Night Witch
Clone
Golem
Night Witch
Goblins Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion
Elite Barbarians Goblins Goblin Gang Mega Minion Night Witch
Goblin Gang Goblins Elite Barbarians Mega Minion Night Witch
Elite Barbarians Night Witch Goblins Goblin Gang Mega Minion
Elite Barbarians
Goblin Gang Goblins Spear Goblins Mega Minion Night Witch
Mega Minion Spear Goblins Goblin Gang Night Witch
Goblins Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Goblins Spear Goblins Night Witch
Goblins Goblin Gang Spear Goblins Mega Minion Night Witch
Mega Minion Spear Goblins Goblin Gang Night Witch
Night Witch Goblin Gang Elite Barbarians
Goblins Goblin Gang Mega Minion Night Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Goblins Goblin Gang Elite Barbarians Night Witch
Goblins Spear Goblins Goblin Gang Elite Barbarians Mega Minion Night Witch
Spear Goblins Mega Minion
Elite Barbarians
Goblin Gang Goblins Spear Goblins Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Elite Barbarians
Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Goblins Spear Goblins Elite Barbarians
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Night Witch
Goblin Gang
Goblin Gang Goblins Spear Goblins Elite Barbarians Mega Minion Night Witch
Elite Barbarians
Goblins Spear Goblins Elite Barbarians Mega Minion
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians
Elite Barbarians Goblin Gang Night Witch
Goblin Gang Elite Barbarians Goblins Spear Goblins Mega Minion Night Witch
Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Spear Goblins Mega Minion
Goblins Goblin Gang Elite Barbarians Night Witch
Elite Barbarians
Elite Barbarians
Spear Goblins
Night Witch
Mega Minion
Night Witch
Mega Minion
Elite Barbarians Night Witch
Mega Minion
Elite Barbarians Mega Minion Night Witch
Night Witch
Spear Goblins Goblin Gang Night Witch
Mega Minion
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Goblin Gang Elite Barbarians

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