My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Rascals Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Furnace Baby Dragon Dark Prince Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Dark Prince Fisherman
Giant Snowball
Spear Goblins Goblin Gang Furnace Baby Dragon Fisherman
Zap
Spear Goblins Goblin Gang Furnace Dark Prince Fisherman
Barbarian Barrel
Spear Goblins Goblin Gang Rascals Furnace Dark Prince
The Log
Spear Goblins Goblin Gang Rascals Furnace Dark Prince Fisherman
Earthquake
Spear Goblins Goblin Gang Furnace
Arrows
Spear Goblins Goblin Gang Rascals Furnace
Royal Delivery
Spear Goblins Goblin Gang Rascals Baby Dragon Dark Prince Fisherman
Fireball
Goblin Gang Rascals Furnace Baby Dragon Fisherman
Poison
Spear Goblins Goblin Gang Rascals Furnace Fisherman
Lightning
Furnace Baby Dragon Dark Prince Fisherman
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Fisherman Furnace Baby Dragon Dark Prince Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Fisherman Furnace

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Rascals Furnace Baby Dragon Dark Prince Golem
Goblin Gang
Spear Goblins Baby Dragon Dark Prince Golem
Rascals
Spear Goblins Baby Dragon Dark Prince
Furnace
Spear Goblins Baby Dragon Dark Prince Golem
Baby Dragon
Golem Spear Goblins Goblin Gang Rascals Furnace Dark Prince Fisherman
Dark Prince
Spear Goblins Goblin Gang Rascals Furnace Baby Dragon Golem Fisherman
Golem
Baby Dragon Spear Goblins Goblin Gang Furnace Dark Prince
Fisherman
Baby Dragon Dark Prince

Defense Synergies 0 13

Spear Goblins
Goblin Gang Rascals Baby Dragon Dark Prince
Goblin Gang
Spear Goblins Rascals Furnace Dark Prince Fisherman
Rascals
Spear Goblins Goblin Gang Baby Dragon
Furnace
Goblin Gang Baby Dragon Dark Prince Fisherman
Baby Dragon
Spear Goblins Rascals Furnace Dark Prince
Dark Prince
Spear Goblins Goblin Gang Furnace Baby Dragon
Golem
Fisherman
Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Goblin Gang Rascals Furnace Dark Prince Fisherman
Goblin Gang Furnace Fisherman Rascals Dark Prince
Goblin Gang Rascals Furnace Dark Prince Fisherman
Dark Prince
Goblin Gang Spear Goblins Rascals Furnace Baby Dragon Dark Prince
Furnace Spear Goblins Goblin Gang Rascals Baby Dragon
Rascals Baby Dragon
Goblin Gang Rascals Furnace Fisherman
Goblin Gang Spear Goblins Rascals Dark Prince Fisherman
Goblin Gang Spear Goblins Rascals Furnace Baby Dragon Dark Prince Fisherman
Spear Goblins Goblin Gang Rascals Furnace Baby Dragon
Furnace Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Furnace Baby Dragon Dark Prince
Goblin Gang Rascals Furnace
Goblin Gang Rascals Furnace Fisherman
Goblin Gang Rascals Furnace Dark Prince Fisherman
Spear Goblins Goblin Gang Rascals Furnace Baby Dragon Dark Prince Fisherman
Furnace Baby Dragon Spear Goblins Rascals Dark Prince Fisherman
Fisherman
Goblin Gang Rascals Dark Prince Spear Goblins Furnace Baby Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Furnace Dark Prince Fisherman
Goblin Gang Baby Dragon Fisherman
Goblin Gang Spear Goblins Rascals Furnace Dark Prince Fisherman
Goblin Gang Dark Prince Rascals Fisherman
Goblin Gang Rascals Dark Prince Fisherman
Furnace Goblin Gang Rascals Baby Dragon
Goblin Gang Rascals Dark Prince Spear Goblins Furnace
Rascals Dark Prince Fisherman
Spear Goblins Baby Dragon Dark Prince
Goblin Gang
Rascals Dark Prince
Dark Prince
Rascals Dark Prince Goblin Gang
Rascals Furnace Baby Dragon
Goblin Gang Rascals Spear Goblins Furnace Baby Dragon Dark Prince Fisherman
Rascals Baby Dragon Dark Prince
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon
Baby Dragon Fisherman
Baby Dragon
Rascals Dark Prince
Furnace Baby Dragon Dark Prince
Spear Goblins Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Fisherman
Goblin Gang Fisherman
Dark Prince Fisherman
Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Furnace Baby Dragon Fisherman
Spear Goblins Furnace Baby Dragon
Furnace Baby Dragon
Fisherman
Baby Dragon Dark Prince Fisherman
Baby Dragon
Baby Dragon
Fisherman
Baby Dragon
Furnace Baby Dragon Dark Prince
Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Furnace Baby Dragon
Spear Goblins Goblin Gang Dark Prince
Baby Dragon
Goblin Gang Rascals Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Goblin Gang Rascals Baby Dragon
Baby Dragon Dark Prince
Fisherman

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