My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Hog Rider Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Mortar Wall Breakers
Barbarian Barrel
Mortar Elite Barbarians Wizard Wall Breakers
The Log
Elite Barbarians Hog Rider Wall Breakers
Earthquake
Mortar Hog Rider
Arrows
Wall Breakers
Royal Delivery
Elite Barbarians Hog Rider Wizard Wall Breakers Mother Witch
Fireball
Mortar Elite Barbarians Hog Rider Wizard Wall Breakers Mother Witch
Poison
Mortar Wizard Mother Witch
Lightning
Mortar Elite Barbarians Wizard Mother Witch
Rocket
Mortar Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Mortar Hog Rider Mother Witch Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Rage Mortar Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider
Elite Barbarians
Rage Hog Rider Wizard
Hog Rider
Rage Mortar Elite Barbarians Wizard Mother Witch
Wizard
Elite Barbarians Hog Rider Rage Golem
Wall Breakers
Rage
Elite Barbarians Hog Rider Wizard Mother Witch
Golem
Wizard Mother Witch
Mother Witch
Hog Rider Rage Golem

Defense Synergies 1 2

Mortar
Wizard
Elite Barbarians
Mother Witch Wizard
Hog Rider
Wizard
Mortar Elite Barbarians
Wall Breakers
Rage
Golem
Mother Witch
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Elite Barbarians Mortar
Mortar Elite Barbarians
Elite Barbarians Mortar
Elite Barbarians
Mother Witch
Mortar Wizard
Mortar Elite Barbarians
Elite Barbarians
Mother Witch Wizard
Wizard
Mortar Elite Barbarians Wizard
Wizard Mortar
Elite Barbarians Mortar
Mortar Elite Barbarians
Wizard Mortar Elite Barbarians
Mortar Elite Barbarians Wizard
Mortar Wizard Mother Witch
Mortar Elite Barbarians
Wizard Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Mortar Elite Barbarians Wizard
Elite Barbarians
Elite Barbarians
Elite Barbarians
Wizard Mother Witch
Elite Barbarians
Elite Barbarians
Mortar Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians Wizard
Wizard
Elite Barbarians Mortar
Elite Barbarians Wizard Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Wizard Mortar
Wizard Mother Witch
Mortar Wizard
Wizard
Mortar Wizard
Elite Barbarians
Mortar Wizard
Wizard
Mortar Elite Barbarians
Mortar
Mortar Elite Barbarians
Mortar Wizard
Mortar Wizard
Mortar
Mortar Wizard
Mortar Wizard Mother Witch
Wizard
Mortar
Mother Witch Mortar Wizard
Mortar Wizard
Mortar Wizard
Mortar
Elite Barbarians Wizard Mother Witch
Wizard
Elite Barbarians
Mortar Wizard
Wizard
Wizard
Wizard
Mortar Wizard
Elite Barbarians
Elite Barbarians
Mortar
Mortar Wizard

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