My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Mega Minion Skeleton Army Baby Dragon
Zap
Spear Goblins Inferno Tower Skeleton Army
Barbarian Barrel
Spear Goblins Inferno Tower Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Inferno Tower Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mega Minion Skeleton Army Baby Dragon
Fireball
Mega Minion Inferno Tower Skeleton Army Baby Dragon
Poison
Spear Goblins Mega Minion Inferno Tower Skeleton Army
Lightning
Mega Minion Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Inferno Tower Skeleton Army Tornado Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mega Minion Skeleton Army Tornado Baby Dragon Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Mega Minion Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Golem
Zap
Mega Minion Tornado Spear Goblins Baby Dragon Golem
Mega Minion
Zap Golem Baby Dragon
Inferno Tower
Skeleton Army
Tornado
Zap Baby Dragon Golem
Baby Dragon
Tornado Golem Spear Goblins Zap Mega Minion
Golem
Mega Minion Baby Dragon Spear Goblins Zap Tornado

Defense Synergies 2 16

Spear Goblins
Zap Mega Minion Inferno Tower Skeleton Army Baby Dragon
Zap
Mega Minion Spear Goblins Inferno Tower Skeleton Army Tornado Baby Dragon
Mega Minion
Zap Spear Goblins Inferno Tower Skeleton Army Tornado Baby Dragon
Inferno Tower
Skeleton Army Spear Goblins Zap Mega Minion Tornado Baby Dragon
Skeleton Army
Inferno Tower Spear Goblins Zap Mega Minion
Tornado
Zap Mega Minion Inferno Tower Baby Dragon
Baby Dragon
Spear Goblins Zap Mega Minion Inferno Tower Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Mega Minion
Inferno Tower Skeleton Army Tornado Mega Minion
Inferno Tower Skeleton Army Mega Minion
Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Zap Mega Minion Baby Dragon
Mega Minion Inferno Tower Tornado Spear Goblins Zap Baby Dragon
Zap Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Inferno Tower
Skeleton Army Spear Goblins Zap Mega Minion Tornado Baby Dragon
Mega Minion Inferno Tower Spear Goblins Zap Tornado Baby Dragon
Inferno Tower Skeleton Army Zap
Skeleton Army Zap Mega Minion Tornado Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap
Inferno Tower Skeleton Army Tornado
Spear Goblins Zap Mega Minion Skeleton Army Tornado Baby Dragon
Zap Tornado Baby Dragon Spear Goblins Mega Minion
Inferno Tower Tornado
Skeleton Army Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Inferno Tower
Zap Mega Minion Baby Dragon
Skeleton Army Spear Goblins Zap Inferno Tower
Skeleton Army Zap Inferno Tower Tornado
Inferno Tower Skeleton Army
Zap Tornado Baby Dragon
Skeleton Army Spear Goblins Mega Minion Inferno Tower
Inferno Tower Skeleton Army
Zap Spear Goblins Mega Minion Inferno Tower Skeleton Army Tornado Baby Dragon
Inferno Tower Mega Minion Skeleton Army
Mega Minion Inferno Tower
Skeleton Army Zap Tornado
Skeleton Army Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Spear Goblins Zap Mega Minion Tornado Baby Dragon
Zap Mega Minion Inferno Tower Baby Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Tornado
Zap Mega Minion Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Mega Minion
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Mega Minion
Mega Minion
Zap
Zap
Zap Spear Goblins Skeleton Army
Zap Mega Minion Tornado Baby Dragon
Mega Minion Baby Dragon
Zap Baby Dragon
Zap Tornado
Mega Minion
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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