My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Graveyard
Giant Snowball
Barbarians Minion Horde Three Musketeers Graveyard
Zap
Minion Horde Three Musketeers Graveyard
Barbarian Barrel
Barbarians Wizard Three Musketeers Graveyard
The Log
Barbarians Three Musketeers Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Barbarians Minion Horde Wizard Three Musketeers Graveyard
Fireball
Barbarians Minion Horde Wizard Three Musketeers
Poison
Barbarians Minion Horde Wizard Three Musketeers Graveyard
Lightning
Wizard Three Musketeers
Rocket
Barbarians Minion Horde Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Freeze Poison Barbarians Minion Horde Wizard Graveyard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Freeze Poison Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Freeze
Fireball
Graveyard Freeze
Wizard
Three Musketeers
Graveyard
Freeze
Graveyard Minion Horde Fireball Poison
Poison
Graveyard Freeze
Graveyard
Fireball Freeze Poison Three Musketeers

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Fireball
Freeze
Wizard
Freeze
Three Musketeers
Freeze
Minion Horde Fireball Wizard
Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Freeze
Barbarians Minion Horde Three Musketeers
Barbarians Fireball Poison
Fireball Freeze
Minion Horde Three Musketeers Fireball Wizard Freeze Poison
Barbarians Fireball Poison
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde
Barbarians Minion Horde Poison Fireball Wizard Freeze
Minion Horde Three Musketeers Fireball Wizard Poison
Barbarians Minion Horde Fireball Wizard Three Musketeers Freeze
Fireball Wizard Three Musketeers Barbarians Minion Horde Freeze Poison
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Fireball Three Musketeers Freeze
Barbarians Minion Horde Wizard Three Musketeers Fireball Poison
Fireball Barbarians Minion Horde Wizard Three Musketeers
Wizard Freeze Poison Barbarians Fireball
Barbarians Three Musketeers
Wizard Barbarians Minion Horde Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Poison Wizard
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Three Musketeers
Fireball Wizard Poison Minion Horde Three Musketeers Freeze
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Poison
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde
Barbarians Fireball Poison
Barbarians Minion Horde Fireball Wizard Three Musketeers
Wizard Barbarians Minion Horde Fireball Three Musketeers
Barbarians Minion Horde Fireball Three Musketeers Freeze Poison
Poison Barbarians Minion Horde Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Freeze
Fireball Poison
Minion Horde Fireball Poison
Barbarians Fireball Freeze Poison
Fireball Wizard Poison Minion Horde
Fireball Wizard Poison Minion Horde Freeze
Minion Horde Wizard Poison
Fireball Poison Wizard Freeze
Fireball Poison Wizard
Minion Horde Fireball Three Musketeers Poison
Poison Minion Horde Fireball Wizard
Fireball Poison Wizard
Poison Fireball Three Musketeers
Minion Horde Fireball Freeze Poison
Fireball Poison
Minion Horde Fireball Wizard Three Musketeers Poison
Minion Horde Fireball Wizard Three Musketeers Poison
Fireball Three Musketeers Freeze Poison
Minion Horde
Fireball Wizard Three Musketeers Poison
Fireball Wizard Poison
Minion Horde Fireball Poison
Fireball Wizard Poison
Barbarians Minion Horde Fireball Poison
Freeze Poison Fireball Wizard
Minion Horde
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Poison
Poison Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze Poison
Minion Horde Fireball
Poison Minion Horde Fireball Wizard
Minion Horde Fireball Freeze Poison
Minion Horde
Fireball Wizard Poison
Minion Horde Barbarians Fireball Freeze
Fireball Poison Wizard Three Musketeers
Freeze
Fireball
Fireball Poison Minion Horde Wizard Three Musketeers
Fireball Wizard Poison
Fireball Poison
Minion Horde Three Musketeers
Minion Horde Fireball Freeze Poison
Fireball Poison
Poison Fireball Freeze
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: