My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Night Witch Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Night Witch Lava Hound
Giant Snowball
Skeletons Goblins Guards Night Witch Lava Hound
Zap
Skeletons Goblins Guards Night Witch Lava Hound
Barbarian Barrel
Skeletons Goblins Guards Night Witch
The Log
Skeletons Goblins Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Goblins Guards Night Witch Lava Hound
Royal Delivery
Skeletons Goblins Guards Night Witch Mother Witch Lava Hound
Fireball
Night Witch Mother Witch Lava Hound
Poison
Guards Night Witch Mother Witch Lava Hound
Lightning
Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Guards Void Night Witch Mother Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Void Lava Hound Night Witch Mother Witch
Guards
Lava Hound
Void
Arrows Lava Hound
Night Witch
Arrows Lava Hound
Mother Witch
Arrows
Lava Hound
Arrows Guards Void Night Witch

Defense Synergies 1 5

Skeletons
Night Witch
Goblins
Night Witch
Arrows
Void Mother Witch
Guards
Mother Witch
Void
Arrows
Night Witch
Skeletons Goblins Mother Witch
Mother Witch
Arrows Guards Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Skeletons Goblins Night Witch
Skeletons Goblins Void Night Witch
Night Witch Skeletons Goblins Guards
Arrows
Arrows Skeletons Goblins Guards Night Witch Mother Witch
Arrows Void Night Witch
Arrows Void
Skeletons Goblins Night Witch
Guards Skeletons Goblins Night Witch
Goblins Guards Mother Witch Skeletons Arrows Night Witch
Arrows Night Witch
Night Witch Skeletons Guards
Goblins Arrows Guards Night Witch
Skeletons Goblins Arrows Night Witch
Arrows Goblins Guards Night Witch
Arrows Guards Mother Witch
Goblins Arrows Guards Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Goblins Void
Void Arrows
Guards Skeletons Goblins
Guards Night Witch
Skeletons Guards Night Witch
Arrows Mother Witch Skeletons
Guards Skeletons Goblins Void Night Witch
Void Skeletons Goblins
Skeletons Guards
Guards
Arrows Guards Void
Skeletons Guards Night Witch
Guards Skeletons Goblins Night Witch
Arrows Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards
Arrows Void
Arrows Void
Arrows Guards Void
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Void
Goblins Guards Void Night Witch
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows
Arrows
Arrows
Night Witch
Void Arrows
Arrows Void Mother Witch
Void Night Witch
Arrows Void
Void
Arrows Void
Arrows Mother Witch
Arrows Void
Void Arrows
Void Arrows
Arrows Void Night Witch Mother Witch
Guards Void
Void Night Witch
Void Arrows Night Witch
Void Arrows
Arrows
Guards Void Night Witch
Arrows
Arrows
Void
Arrows
Void Arrows
Guards
Void
Void
Void
Void

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