My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Guards
Giant Snowball
Skeletons Bats Hog Rider Guards
Zap
Skeletons Bats Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Valkyrie Guards
The Log
Skeletons Firecracker Hog Rider Guards
Earthquake
Skeletons Firecracker Hog Rider Guards
Arrows
Skeletons Bats Firecracker Guards
Royal Delivery
Skeletons Bats Firecracker Valkyrie Hog Rider Guards
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Arrows Firecracker Guards Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Ice Golem Arrows

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Valkyrie Hog Rider Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Bats Ice Golem Valkyrie
Ice Golem
Bats Hog Rider Firecracker
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Arrows Firecracker Ice Golem Valkyrie Guards
Guards
Hog Rider

Defense Synergies 2 10

Skeletons
Bats Firecracker Ice Golem
Bats
Skeletons Firecracker Ice Golem Valkyrie
Arrows
Ice Golem Valkyrie
Firecracker
Ice Golem Valkyrie Skeletons Bats Guards
Ice Golem
Firecracker Skeletons Bats Arrows Guards
Valkyrie
Firecracker Bats Arrows
Hog Rider
Guards
Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Valkyrie
Skeletons Bats Firecracker Valkyrie
Skeletons Bats Valkyrie
Skeletons Bats Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Skeletons Bats Firecracker Valkyrie Guards
Bats Arrows Firecracker
Arrows Ice Golem Valkyrie
Skeletons
Guards Skeletons Firecracker Ice Golem Valkyrie
Bats Valkyrie Guards Skeletons Arrows Firecracker Ice Golem
Arrows Bats Firecracker
Skeletons Bats Valkyrie Guards
Valkyrie Bats Arrows Firecracker Guards
Skeletons Bats Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie Guards
Arrows Valkyrie Bats Firecracker Ice Golem Guards
Valkyrie Bats Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Ice Golem
Arrows Firecracker Ice Golem Valkyrie
Guards Skeletons Bats Ice Golem Valkyrie
Valkyrie Guards Bats Ice Golem
Skeletons Valkyrie Guards
Arrows Firecracker Skeletons Bats Ice Golem
Guards Skeletons Bats Ice Golem Valkyrie
Valkyrie
Skeletons Bats Firecracker Ice Golem Valkyrie
Skeletons Guards
Bats Valkyrie Guards
Arrows Valkyrie Guards
Skeletons Ice Golem Valkyrie Guards
Firecracker Valkyrie
Guards Skeletons Bats Firecracker Ice Golem Valkyrie
Bats Arrows Valkyrie Firecracker Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Bats Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Ice Golem
Bats Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker Ice Golem
Arrows
Firecracker
Bats Firecracker Guards
Firecracker Bats
Firecracker

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