My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Fisherman Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Guards Fisherman
Giant Snowball
Battle Ram Goblin Curse Guards Baby Dragon Fisherman Lumberjack
Zap
Battle Ram Goblin Curse Guards Fisherman
Barbarian Barrel
Battle Ram Goblin Curse Guards Lumberjack
The Log
Battle Ram Goblin Curse Guards Fisherman Lumberjack
Earthquake
Guards
Arrows
Goblin Curse Guards
Royal Delivery
Battle Ram Guards Baby Dragon Fisherman Lumberjack
Fireball
Battle Ram Baby Dragon Fisherman Lumberjack
Poison
Goblin Curse Guards Fisherman
Lightning
Battle Ram Baby Dragon Fisherman Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Goblin Curse Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Royal Delivery Guards Fisherman Battle Ram Baby Dragon Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Royal Delivery Guards Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Battle Ram
Baby Dragon Lumberjack
Goblin Curse
Guards
Lumberjack
Baby Dragon
Battle Ram Fisherman Lumberjack
Fisherman
Baby Dragon
Lumberjack
Battle Ram Guards Baby Dragon
Goblinstein

Defense Synergies 1 6

Royal Delivery
Guards Baby Dragon Lumberjack
Battle Ram
Goblin Curse
Guards
Fisherman Royal Delivery Baby Dragon Lumberjack
Baby Dragon
Royal Delivery Guards Lumberjack
Fisherman
Guards
Lumberjack
Royal Delivery Guards Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Lumberjack Royal Delivery Goblin Curse Fisherman
Fisherman Lumberjack Royal Delivery Goblin Curse
Lumberjack Goblin Curse Guards Fisherman
Royal Delivery Lumberjack
Royal Delivery Guards Baby Dragon Lumberjack
Royal Delivery Goblin Curse Baby Dragon
Baby Dragon
Goblin Curse Fisherman Lumberjack
Guards Royal Delivery Fisherman Lumberjack
Goblin Curse Guards Royal Delivery Baby Dragon Fisherman Lumberjack
Royal Delivery Goblin Curse Baby Dragon
Lumberjack Royal Delivery Goblin Curse Guards
Royal Delivery Goblin Curse Guards Baby Dragon Lumberjack
Goblin Curse Lumberjack
Royal Delivery Goblin Curse Fisherman Lumberjack
Royal Delivery Fisherman Lumberjack
Royal Delivery Guards Baby Dragon Fisherman Lumberjack
Royal Delivery Baby Dragon Goblin Curse Guards Fisherman Lumberjack
Goblin Curse Fisherman Lumberjack
Royal Delivery Goblin Curse Guards Baby Dragon Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Royal Delivery Fisherman
Royal Delivery Baby Dragon Fisherman Lumberjack
Royal Delivery Guards Lumberjack Fisherman
Guards Lumberjack Royal Delivery Fisherman
Royal Delivery Goblin Curse Guards Fisherman Lumberjack
Royal Delivery Goblin Curse Baby Dragon
Royal Delivery Guards Lumberjack
Royal Delivery Goblin Curse Fisherman Lumberjack
Royal Delivery Baby Dragon
Royal Delivery Goblin Curse Guards
Guards Lumberjack
Royal Delivery Guards
Royal Delivery Goblin Curse Guards Lumberjack
Goblin Curse Baby Dragon
Guards Royal Delivery Baby Dragon Fisherman Lumberjack
Royal Delivery Goblin Curse Baby Dragon
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Goblin Curse Baby Dragon Fisherman
Baby Dragon
Guards
Goblin Curse Baby Dragon
Goblin Curse Baby Dragon
Baby Dragon
Goblin Curse Baby Dragon
Fisherman
Guards Fisherman Lumberjack
Fisherman
Goblin Curse Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon
Baby Dragon
Fisherman
Baby Dragon Fisherman
Goblin Curse Baby Dragon
Baby Dragon
Fisherman
Baby Dragon
Goblin Curse Baby Dragon
Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Goblin Curse Baby Dragon Fisherman
Goblin Curse Baby Dragon
Guards
Goblin Curse
Guards
Goblin Curse Baby Dragon
Baby Dragon Lumberjack
Baby Dragon
Guards Baby Dragon
Baby Dragon

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