My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Guards Ice Wizard Magic Archer
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Bowler Ice Wizard Magic Archer
Fireball
Tesla Hog Rider Bowler Ice Wizard Magic Archer
Poison
Guards Ice Wizard Magic Archer
Lightning
Tesla Bowler Ice Wizard Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bowler Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Guards Ice Wizard Tesla Hog Rider Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Earthquake Guards Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Guards Bowler Ice Wizard Magic Archer
Tesla
Earthquake
Zap Hog Rider
Hog Rider
Zap Earthquake Guards Bowler Magic Archer
Guards
Zap Hog Rider
Bowler
Zap Hog Rider Ice Wizard Magic Archer
Ice Wizard
Zap Bowler
Magic Archer
Zap Hog Rider Bowler

Defense Synergies 0 14

Zap
Tesla Earthquake Guards Bowler Ice Wizard Magic Archer
Tesla
Zap Earthquake Guards Bowler Magic Archer
Earthquake
Zap Tesla Ice Wizard
Hog Rider
Guards
Zap Tesla Ice Wizard Magic Archer
Bowler
Zap Tesla Ice Wizard
Ice Wizard
Zap Earthquake Guards Bowler
Magic Archer
Zap Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Tesla Magic Archer
Zap Tesla Ice Wizard
Tesla Bowler Ice Wizard
Tesla Guards Bowler Ice Wizard
Earthquake Bowler
Bowler Zap Tesla Earthquake Guards Ice Wizard Magic Archer
Tesla Zap Ice Wizard Magic Archer
Earthquake Bowler Zap Tesla Magic Archer
Tesla Ice Wizard
Guards Tesla Bowler Ice Wizard
Guards Ice Wizard Zap Tesla Earthquake Bowler Magic Archer
Tesla Zap Ice Wizard Magic Archer
Tesla Bowler Zap Earthquake Guards Ice Wizard
Bowler Zap Tesla Earthquake Guards Magic Archer
Tesla
Zap Tesla Bowler
Tesla Bowler
Tesla Zap Guards Bowler Ice Wizard Magic Archer
Zap Earthquake Tesla Guards Bowler Ice Wizard Magic Archer
Tesla
Bowler Tesla Earthquake Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Bowler
Zap Tesla Bowler Magic Archer
Guards Zap Bowler
Guards Bowler Zap Tesla
Tesla Guards Bowler
Zap Tesla Ice Wizard Magic Archer
Guards Tesla Bowler Ice Wizard
Tesla
Zap Magic Archer
Tesla Guards
Tesla Guards Bowler
Zap Guards Bowler
Bowler Tesla Guards
Tesla Bowler Magic Archer
Tesla Guards Zap Bowler Magic Archer
Bowler Zap Tesla Earthquake Ice Wizard Magic Archer
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Guards
Zap Bowler Ice Wizard Magic Archer
Earthquake Magic Archer
Earthquake Guards
Zap Earthquake Bowler Magic Archer
Zap Ice Wizard Magic Archer
Earthquake Bowler Magic Archer
Earthquake Zap Bowler Ice Wizard Magic Archer
Zap
Guards Bowler
Zap Earthquake Bowler Magic Archer
Zap Magic Archer
Earthquake Bowler Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Earthquake Zap Bowler Magic Archer
Earthquake Magic Archer Bowler
Earthquake
Zap Earthquake Bowler Magic Archer
Zap Earthquake Bowler Magic Archer
Earthquake Bowler Magic Archer
Bowler
Earthquake Zap
Zap Earthquake Bowler Ice Wizard Magic Archer
Zap Earthquake Bowler Ice Wizard Magic Archer
Zap Bowler Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap Guards
Bowler
Zap Earthquake Magic Archer
Zap Magic Archer
Earthquake Bowler Magic Archer
Zap Earthquake Guards Magic Archer
Zap Ice Wizard Magic Archer
Bowler Magic Archer
Zap Earthquake Bowler Magic Archer
Zap
Zap Guards Bowler Magic Archer
Zap Magic Archer
Zap Bowler Magic Archer
Bowler

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