My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Cannon Baby Dragon
Zap
Spear Goblins Archers Cannon
Barbarian Barrel
Spear Goblins Archers Cannon Tesla Heal Spirit
The Log
Spear Goblins Archers Cannon Heal Spirit
Earthquake
Spear Goblins Archers Cannon Tesla
Arrows
Spear Goblins Archers Heal Spirit
Royal Delivery
Spear Goblins Archers Heal Spirit Baby Dragon
Fireball
Archers Cannon Tesla Baby Dragon
Poison
Spear Goblins Archers Cannon
Lightning
Cannon Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Barbarian Barrel Archers Cannon Tornado Tesla Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Barbarian Barrel Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Heal Spirit Baby Dragon
Archers
Heal Spirit Barbarian Barrel Baby Dragon
Cannon
Tesla
Heal Spirit
Spear Goblins Archers Baby Dragon
Barbarian Barrel
Spear Goblins Archers Tornado Baby Dragon
Tornado
Baby Dragon Barbarian Barrel
Baby Dragon
Tornado Spear Goblins Archers Heal Spirit Barbarian Barrel

Defense Synergies 2 16

Spear Goblins
Tesla Archers Cannon Barbarian Barrel Baby Dragon
Archers
Barbarian Barrel Spear Goblins Cannon Tesla Tornado Baby Dragon
Cannon
Spear Goblins Archers Barbarian Barrel Baby Dragon
Tesla
Spear Goblins Archers Barbarian Barrel Tornado Baby Dragon
Heal Spirit
Barbarian Barrel
Archers Spear Goblins Cannon Tesla Tornado Baby Dragon
Tornado
Archers Tesla Barbarian Barrel Baby Dragon
Baby Dragon
Spear Goblins Archers Cannon Tesla Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Tesla Barbarian Barrel Baby Dragon
Cannon Tesla
Cannon Tesla Tornado Archers
Cannon Tesla
Barbarian Barrel Tornado
Barbarian Barrel Tornado Spear Goblins Archers Cannon Tesla Baby Dragon
Tesla Tornado Spear Goblins Archers Cannon Baby Dragon
Cannon Tesla Barbarian Barrel Baby Dragon
Cannon Tesla Tornado
Tornado Spear Goblins Archers Cannon Tesla Barbarian Barrel
Archers Spear Goblins Cannon Tesla Barbarian Barrel Tornado Baby Dragon
Tesla Spear Goblins Archers Tornado Baby Dragon
Cannon Tesla
Cannon Tesla Barbarian Barrel Tornado Baby Dragon
Cannon Tesla
Tornado Cannon Tesla
Tesla Cannon Tornado
Cannon Tesla Spear Goblins Archers Barbarian Barrel Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Spear Goblins Archers Cannon Tesla
Cannon Tesla Tornado
Spear Goblins Archers Cannon Tesla Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Tesla Barbarian Barrel
Archers Tesla Barbarian Barrel Baby Dragon
Spear Goblins
Tesla Barbarian Barrel Tornado
Cannon Tesla
Archers Tesla Tornado Baby Dragon
Spear Goblins Archers Tesla
Tesla
Spear Goblins Barbarian Barrel Tornado Baby Dragon
Cannon Tesla
Tesla
Tornado
Cannon Tesla
Archers Cannon Tesla Baby Dragon
Tesla Spear Goblins Archers Barbarian Barrel Tornado Baby Dragon
Archers Cannon Tesla Barbarian Barrel Baby Dragon
Cannon
Cannon Tesla Tornado
Cannon Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon
Spear Goblins Tornado Baby Dragon
Archers Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Tornado
Tornado
Barbarian Barrel Tornado
Archers Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Spear Goblins Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado
Archers Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Barbarian Barrel Baby Dragon
Tornado Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Archers Tornado Baby Dragon
Spear Goblins Archers Barbarian Barrel
Archers Tornado Baby Dragon
Barbarian Barrel
Baby Dragon
Baby Dragon
Tornado
Tornado Baby Dragon
Tornado
Barbarian Barrel Tornado Baby Dragon

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