My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Inferno Dragon
Giant Snowball
Barbarians Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Hog Rider Skeleton Army Prince
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Hog Rider Wizard Skeleton Army Prince Inferno Dragon
Fireball
Barbarians Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Barbarians Wizard Skeleton Army
Lightning
Wizard Prince Inferno Dragon
Rocket
Barbarians Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Hog Rider Inferno Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Prince
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Wizard Mirror Prince
Wizard
Hog Rider Prince
Mirror
Arrows Hog Rider Skeleton Army
Skeleton Army
Mirror
Prince
Arrows Hog Rider Wizard
Inferno Dragon

Defense Synergies 2 8

Arrows
Mirror Barbarians Prince
Barbarians
Arrows Skeleton Army
Hog Rider
Wizard
Skeleton Army Prince
Mirror
Arrows Skeleton Army Inferno Dragon
Skeleton Army
Mirror Barbarians Wizard Prince Inferno Dragon
Prince
Arrows Wizard Skeleton Army
Inferno Dragon
Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Skeleton Army Inferno Dragon Prince
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Prince Inferno Dragon
Arrows Barbarians Skeleton Army Prince
Arrows Skeleton Army
Inferno Dragon Arrows Wizard
Arrows Barbarians
Barbarians Inferno Dragon Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Arrows Wizard
Arrows Inferno Dragon Wizard
Barbarians Skeleton Army Prince Wizard
Wizard Skeleton Army Arrows Barbarians Prince
Barbarians Skeleton Army Inferno Dragon Prince
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Wizard Arrows Skeleton Army Prince
Arrows Barbarians Wizard Skeleton Army Prince
Arrows Wizard Barbarians Inferno Dragon
Barbarians Prince Inferno Dragon
Wizard Skeleton Army Arrows Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Prince
Arrows Wizard Prince Inferno Dragon
Barbarians Skeleton Army Prince
Skeleton Army Prince Barbarians
Barbarians Skeleton Army Prince Inferno Dragon
Arrows Wizard
Skeleton Army Prince Barbarians
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Prince
Skeleton Army Arrows Barbarians Prince
Barbarians Skeleton Army Prince Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Prince Inferno Dragon
Arrows Barbarians Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Barbarians Skeleton Army Prince
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince Inferno Dragon
Wizard

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