My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Furnace Witch Electro Wizard
The Log
Elite Barbarians Royal Recruits Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Royal Recruits Furnace Witch
Royal Delivery
Elite Barbarians Royal Recruits Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Hog Rider Furnace Witch Electro Wizard
Poison
Royal Recruits Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Furnace Electro Wizard Witch Elite Barbarians Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Furnace Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A
Elite Barbarians
Arrows Hog Rider Furnace
Royal Recruits
Hog Rider Furnace Electro Wizard
Hog Rider
Arrows Elite Barbarians Royal Recruits Furnace Witch Electro Wizard
Furnace
Elite Barbarians Royal Recruits Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Furnace Witch
Electro Wizard
P.E.K.K.A Royal Recruits Hog Rider

Defense Synergies 0 5

Arrows
Furnace P.E.K.K.A
Elite Barbarians
Royal Recruits
Hog Rider
Furnace
Arrows Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Furnace Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Elite Barbarians P.E.K.K.A Royal Recruits Furnace Witch Electro Wizard
Furnace Witch P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Witch P.E.K.K.A Furnace Electro Wizard
Arrows Elite Barbarians Royal Recruits P.E.K.K.A
Arrows Furnace Electro Wizard
Furnace Electro Wizard Arrows Witch
Arrows Royal Recruits P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Royal Recruits Furnace
Elite Barbarians Royal Recruits Electro Wizard
Witch Electro Wizard Arrows Royal Recruits Furnace
Arrows Furnace Witch Electro Wizard
Royal Recruits Furnace P.E.K.K.A Elite Barbarians Witch Electro Wizard
Arrows Royal Recruits Furnace Witch P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Royal Recruits Furnace P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Royal Recruits Furnace Witch P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Royal Recruits Furnace Witch Electro Wizard
Arrows Furnace Witch Royal Recruits Electro Wizard
P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Arrows Elite Barbarians Furnace Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Furnace Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians
Royal Recruits P.E.K.K.A Elite Barbarians Furnace Witch Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Witch
Arrows Furnace Witch Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Furnace Witch Electro Wizard
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Electro Wizard Elite Barbarians Witch
Royal Recruits Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Witch
Royal Recruits P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Witch
Royal Recruits Furnace Witch
Elite Barbarians Royal Recruits Witch Electro Wizard Furnace P.E.K.K.A
Arrows Elite Barbarians Royal Recruits Witch P.E.K.K.A Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Electro Wizard
Arrows
Arrows Royal Recruits
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Elite Barbarians Electro Wizard
Arrows Royal Recruits Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace Witch
Arrows Royal Recruits Furnace
Arrows
Arrows Electro Wizard
Arrows Witch
Arrows
Arrows Royal Recruits
Arrows Furnace Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Elite Barbarians Arrows Furnace Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Royal Recruits Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
Elite Barbarians Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits Witch Electro Wizard
Witch Electro Wizard
Royal Recruits Witch Electro Wizard
P.E.K.K.A

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