My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer Ice Wizard
The Log
Skeletons Electro Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Hog Rider Ice Wizard
Fireball
Cannon Musketeer Hog Rider Ice Wizard
Poison
Cannon Musketeer Ice Wizard
Lightning
Cannon Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Earthquake Ice Wizard Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Earthquake

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Cannon
Earthquake
Hog Rider Fireball
Fireball
Hog Rider Electro Spirit Earthquake
Musketeer
Hog Rider
Hog Rider
Earthquake Fireball Musketeer Electro Spirit
Ice Wizard

Defense Synergies 3 10

Skeletons
Cannon Musketeer Electro Spirit Earthquake Ice Wizard
Electro Spirit
Skeletons
Cannon
Skeletons Musketeer Earthquake Fireball Ice Wizard
Earthquake
Skeletons Cannon Fireball Ice Wizard
Fireball
Cannon Earthquake Musketeer Ice Wizard
Musketeer
Skeletons Cannon Fireball
Hog Rider
Ice Wizard
Skeletons Cannon Earthquake Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Fireball Musketeer
Skeletons Cannon Musketeer Ice Wizard
Cannon Skeletons Musketeer Ice Wizard
Cannon Skeletons Musketeer Ice Wizard
Earthquake Fireball
Fireball Skeletons Electro Spirit Cannon Earthquake Musketeer Ice Wizard
Musketeer Electro Spirit Cannon Fireball Ice Wizard
Earthquake Electro Spirit Cannon Fireball Musketeer
Cannon Skeletons Musketeer Ice Wizard
Skeletons Cannon Musketeer Ice Wizard
Ice Wizard Skeletons Electro Spirit Cannon Earthquake Fireball Musketeer
Musketeer Fireball Ice Wizard
Cannon Skeletons Earthquake Fireball Musketeer Ice Wizard
Fireball Electro Spirit Cannon Earthquake
Cannon
Cannon Fireball
Skeletons Cannon Fireball Musketeer
Cannon Fireball Electro Spirit Musketeer Ice Wizard
Earthquake Electro Spirit Cannon Fireball Musketeer Ice Wizard
Cannon Musketeer
Electro Spirit Cannon Earthquake Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Musketeer
Skeletons Musketeer
Fireball Musketeer
Skeletons Cannon Musketeer
Fireball Skeletons Electro Spirit Musketeer Ice Wizard
Skeletons Fireball Musketeer Ice Wizard
Skeletons Electro Spirit Fireball
Skeletons Cannon Musketeer
Musketeer
Fireball
Skeletons Cannon Fireball
Cannon Fireball Musketeer
Skeletons Electro Spirit Fireball Musketeer
Electro Spirit Cannon Earthquake Fireball Musketeer Ice Wizard
Electro Spirit Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Musketeer
Fireball Musketeer Ice Wizard
Earthquake Fireball
Earthquake Fireball Musketeer
Fireball Earthquake
Fireball Electro Spirit Musketeer Ice Wizard
Earthquake Musketeer
Earthquake Fireball Ice Wizard
Fireball
Fireball Musketeer
Earthquake Fireball Musketeer
Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball
Earthquake Fireball Musketeer
Earthquake Fireball
Earthquake Fireball Musketeer
Fireball
Musketeer
Earthquake Fireball Musketeer
Earthquake Electro Spirit Fireball Ice Wizard
Fireball Earthquake Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Ice Wizard
Electro Spirit Fireball Musketeer
Fireball
Earthquake Fireball Musketeer
Electro Spirit Fireball
Earthquake Fireball
Earthquake Electro Spirit Fireball Musketeer
Fireball Musketeer Ice Wizard
Fireball
Fireball Musketeer
Earthquake Fireball Musketeer
Fireball
Musketeer
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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