My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Hog Rider
Giant Snowball
Skeletons Bomber Bats Cannon Hog Rider
Zap
Skeletons Bomber Bats Cannon
Barbarian Barrel
Skeletons Electro Spirit Bomber Cannon Valkyrie
The Log
Skeletons Electro Spirit Bomber Cannon Hog Rider
Earthquake
Skeletons Bomber Cannon Hog Rider
Arrows
Skeletons Electro Spirit Bomber Bats
Royal Delivery
Skeletons Electro Spirit Bomber Bats Valkyrie Hog Rider
Fireball
Bomber Cannon Hog Rider
Poison
Bomber Bats Cannon
Lightning
Cannon Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Bats Ice Golem Cannon Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Bats

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bomber
Bats Ice Golem Valkyrie Hog Rider
Bats
Ice Golem Valkyrie Hog Rider Bomber
Cannon
Ice Golem
Bats Hog Rider Bomber
Valkyrie
Bats Hog Rider Bomber
Hog Rider
Bats Ice Golem Valkyrie Electro Spirit Bomber

Defense Synergies 3 11

Skeletons
Cannon Electro Spirit Bomber Bats Ice Golem
Electro Spirit
Skeletons
Bomber
Ice Golem Skeletons Bats Cannon Valkyrie
Bats
Skeletons Bomber Cannon Ice Golem Valkyrie
Cannon
Skeletons Ice Golem Bomber Bats Valkyrie
Ice Golem
Bomber Cannon Skeletons Bats
Valkyrie
Bomber Bats Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Ice Golem Valkyrie
Skeletons Bats Cannon Valkyrie
Cannon Skeletons Bomber Bats Valkyrie
Cannon Skeletons Bats Valkyrie
Bomber Valkyrie
Skeletons Electro Spirit Bomber Bats Cannon Valkyrie
Bats Electro Spirit Cannon
Electro Spirit Cannon Ice Golem Valkyrie
Cannon Skeletons
Skeletons Bomber Cannon Ice Golem Valkyrie
Bats Valkyrie Skeletons Electro Spirit Bomber Cannon Ice Golem
Bats
Cannon Skeletons Bomber Bats Valkyrie
Bomber Valkyrie Electro Spirit Bats Cannon
Cannon
Cannon
Skeletons Bomber Bats Cannon Valkyrie
Cannon Electro Spirit Bomber Bats Valkyrie
Valkyrie Electro Spirit Bomber Bats Cannon Ice Golem
Cannon
Bomber Valkyrie Electro Spirit Bats Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Ice Golem
Bomber Ice Golem Valkyrie
Skeletons Bats Ice Golem Valkyrie
Valkyrie Bats Ice Golem
Skeletons Cannon Valkyrie
Skeletons Electro Spirit Bats Ice Golem
Skeletons Bats Ice Golem Valkyrie
Valkyrie
Skeletons Electro Spirit Bats Ice Golem Valkyrie
Skeletons Cannon
Bats Valkyrie
Valkyrie
Skeletons Cannon Ice Golem Valkyrie
Bomber Cannon Valkyrie
Skeletons Electro Spirit Bomber Bats Ice Golem Valkyrie
Bats Valkyrie Electro Spirit Bomber Cannon Ice Golem
Electro Spirit Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Ice Golem Valkyrie
Bomber Valkyrie
Electro Spirit Bats Ice Golem
Bomber
Ice Golem
Bats
Valkyrie
Ice Golem
Ice Golem
Bomber
Bomber Bats
Bomber
Bomber Valkyrie
Ice Golem Electro Spirit Bomber Valkyrie
Bats Ice Golem
Electro Spirit Bats
Bomber
Electro Spirit
Electro Spirit Bats
Valkyrie
Bomber Ice Golem
Electro Spirit Bats
Bats

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