My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Electro Dragon
Zap
Minions Inferno Tower
Barbarian Barrel
Rascals Inferno Tower
The Log
Rascals Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Hog Rider Electro Dragon
Fireball
Minions Rascals Hog Rider Inferno Tower Electro Dragon
Poison
Minions Rascals Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon
Rocket
Rascals Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Fireball Hog Rider Rascals Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Minions
Hog Rider Rage Rascals
Rascals
Minions Hog Rider Electro Dragon
Fireball
Arrows Hog Rider
Hog Rider
Arrows Minions Fireball Rage Rascals
Inferno Tower
Rage
Minions Hog Rider Electro Dragon
Electro Dragon
Rascals Rage

Defense Synergies 0 6

Arrows
Fireball Inferno Tower
Minions
Inferno Tower
Rascals
Inferno Tower
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Arrows Minions Rascals Fireball Electro Dragon
Rage
Electro Dragon
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Electro Dragon
Inferno Tower Minions Rascals Electro Dragon
Inferno Tower Minions Rascals Electro Dragon
Inferno Tower Minions Rascals Electro Dragon
Arrows Fireball
Arrows Fireball Minions Rascals Electro Dragon
Minions Inferno Tower Arrows Rascals Fireball Electro Dragon
Arrows Rascals Fireball Inferno Tower Electro Dragon
Inferno Tower Minions Rascals
Rascals Inferno Tower
Minions Arrows Rascals Fireball Electro Dragon
Arrows Minions Inferno Tower Rascals Fireball Electro Dragon
Inferno Tower Minions Rascals Fireball Electro Dragon
Fireball Arrows Minions Rascals Electro Dragon
Inferno Tower Rascals
Inferno Tower Rascals Fireball
Arrows Minions Rascals Fireball Inferno Tower Electro Dragon
Arrows Fireball Minions Rascals Electro Dragon
Arrows Minions Rascals Fireball Electro Dragon
Inferno Tower
Rascals Arrows Minions Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Inferno Tower
Fireball Arrows Electro Dragon
Minions Rascals Inferno Tower Electro Dragon
Rascals Fireball Inferno Tower
Inferno Tower Rascals
Arrows Fireball Minions Rascals Electro Dragon
Rascals Minions Fireball Inferno Tower
Inferno Tower Rascals
Electro Dragon Minions Fireball Inferno Tower
Inferno Tower
Minions Rascals Inferno Tower Electro Dragon
Arrows Fireball
Rascals Fireball Inferno Tower
Rascals Fireball Electro Dragon
Rascals Inferno Tower Electro Dragon Minions Fireball
Arrows Minions Rascals Fireball Inferno Tower Electro Dragon
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Rascals Fireball
Fireball Arrows
Arrows Fireball Minions Electro Dragon
Arrows
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Minions Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball
Arrows Minions Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Minions
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Minions Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball Arrows
Arrows Fireball Electro Dragon
Electro Dragon Minions Fireball
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Minions Fireball Electro Dragon
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Rascals Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Electro Dragon
Electro Dragon Minions Rascals Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: